Refactor app loading and window management (#609)
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// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#include <app/manifest.h>
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#include <tactility/error.h>
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#include <stdint.h>
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#include "location.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** service-module id the AppLoaderApi implementation for AppManifest::location.type ==
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* APP_LOCATION_MEMORY must register under. Implemented by app-module itself (source/app_internal_loader.cpp). */
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#define APP_LOADER_MEMORY_SERVICE_ID "app-loader-memory"
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/** service-module id the AppLoaderApi implementation for AppManifest::location.type ==
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* APP_LOCATION_PATH must register under. Implemented by a platform module (e.g. app-esp32-module). */
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#define APP_LOADER_PATH_SERVICE_ID "app-loader-path"
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/**
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* Entry point signature for an APP_LOCATION_MEMORY app: a function linked directly into this
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* firmware binary. Called on the dedicated task app-module's scheduler spawns for this instance,
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* blocking for the app's whole lifetime - same contract as an external app's main(), plus
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* @a app_instance_id identifying this running instance (use it with
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* app_event_subscribe()/window_manager_create()/app_manager_finish()/etc.).
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* AppManifest::location.location holds this cast to void*.
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*/
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typedef int32_t (*AppMainFn)(uint32_t app_instance_id, int argc, char* argv[]);
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typedef void* AppRuntime;
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/**
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* Pluggable mechanism for loading and executing an app.
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*/
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struct AppLoaderApi {
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/**
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* Prepares an app instance for execution (e.g. read + relocate its binary).
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* @param[in] location the location to load the elf from
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* @param[out] out_runtime opaque handle to whatever load() allocated; passed back to run()/unload()
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*/
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error_t (*load)(struct AppLocation location, AppRuntime* out_runtime);
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/**
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* Blocking: runs the app to completion.
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* @param[in] runtime handle produced by load()
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* @param[in] app_instance_id the running instance's id
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* @param[in] argc the amount of arguments in @a argv
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* @param[in] argv the array of string pointers (can be NULL)
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*/
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int32_t (*run)(AppRuntime runtime, uint32_t app_instance_id, int argc, char* argv[]);
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/** Releases whatever load() allocated. Called after run() returns. */
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void (*unload)(AppRuntime runtime);
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};
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#ifdef __cplusplus
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}
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#endif
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