Refactor app loading and window management (#609)
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cmake_minimum_required(VERSION 3.20)
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include("${CMAKE_CURRENT_LIST_DIR}/../../Buildscripts/module.cmake")
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file(GLOB_RECURSE SOURCE_FILES "source/*.c*")
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tactility_add_module(app-esp32-module
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SRCS ${SOURCE_FILES}
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INCLUDE_DIRS include/
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REQUIRES TactilityKernel app-module service-module elf_loader
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)
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@@ -0,0 +1,195 @@
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Apache License
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==============
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@@ -0,0 +1,4 @@
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dependencies:
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- TactilityKernel
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- Modules/app-module
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- Modules/service-module
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@@ -0,0 +1,12 @@
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// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern struct Module app_esp32_module;
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#ifdef __cplusplus
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}
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#endif
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// SPDX-License-Identifier: Apache-2.0
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#ifdef ESP_PLATFORM
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#include <sdkconfig.h>
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#endif
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#include <app/loader.h>
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#include <app/location.h>
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#include <tactility/error.h>
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#include <tactility/check.h>
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#include <tactility/filesystem/file_mutex.h>
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#include <tactility/log.h>
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#include <service/manager.h>
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#include <esp_elf.h>
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#include <esp_err.h>
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#include <cstdio>
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#include <new>
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#include <string>
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constexpr auto* TAG = "app_esp32_loader";
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namespace {
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/** load()-allocated state, passed back through run()/unload(). */
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struct Esp32AppRuntime {
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esp_elf_t elf {};
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uint8_t* file_data = nullptr;
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};
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error_t read_file(const char* path, uint8_t** out_data, size_t* out_size) {
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FileMutex mutex;
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file_mutex_get(&mutex, path);
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file_mutex_lock(&mutex);
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FILE* file = fopen(path, "rb");
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if (file == nullptr) {
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LOG_E(TAG, "Failed to open %s", path);
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file_mutex_unlock(&mutex);
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return ERROR_NOT_FOUND;
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}
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fseek(file, 0, SEEK_END);
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long size = ftell(file);
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fseek(file, 0, SEEK_SET);
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if (size <= 0) {
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fclose(file);
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file_mutex_unlock(&mutex);
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return ERROR_RESOURCE;
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}
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auto* data = static_cast<uint8_t*>(malloc(static_cast<size_t>(size)));
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if (data == nullptr) {
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fclose(file);
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file_mutex_unlock(&mutex);
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return ERROR_OUT_OF_MEMORY;
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}
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size_t read = fread(data, 1, static_cast<size_t>(size), file);
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fclose(file);
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file_mutex_unlock(&mutex);
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if (read != static_cast<size_t>(size)) {
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free(data);
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return ERROR_RESOURCE;
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}
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*out_data = data;
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*out_size = static_cast<size_t>(size);
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return ERROR_NONE;
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}
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// location.location can be either an app's install directory or the .elf file directly; the
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// former resolves to the per-target binary at {dir}/elf/{CONFIG_IDF_TARGET}.elf.
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std::string resolve_elf_path(const std::string& path) {
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if (path.ends_with(".elf")) {
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return path;
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}
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return path + "/elf/" + CONFIG_IDF_TARGET + ".elf";
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}
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error_t api_load(AppLocation location, AppRuntime* out_runtime) {
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if (location.type != APP_LOCATION_PATH) {
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LOG_E(TAG, "Out of memory");
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return ERROR_NOT_SUPPORTED;
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}
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LOG_I(TAG, "Loading %s", static_cast<const char*>(location.location));
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auto* runtime = new (std::nothrow) Esp32AppRuntime();
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if (runtime == nullptr) {
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LOG_E(TAG, "Out of memory");
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return ERROR_OUT_OF_MEMORY;
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}
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auto elf_path = resolve_elf_path(static_cast<const char*>(location.location));
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size_t size = 0;
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error_t read_result = read_file(elf_path.c_str(), &runtime->file_data, &size);
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if (read_result != ERROR_NONE) {
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LOG_E(TAG, "Failed to read file");
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delete runtime;
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return read_result;
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}
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if (esp_elf_init(&runtime->elf) != ESP_OK) {
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free(runtime->file_data);
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delete runtime;
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LOG_E(TAG, "Failed to init elf");
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return ERROR_RESOURCE;
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}
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if (esp_elf_relocate(&runtime->elf, runtime->file_data) != 0) {
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// esp_elf_relocate() already frees elf->pdata/ptext itself on a relocation failure
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free(runtime->file_data);
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delete runtime;
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LOG_E(TAG, "Failed to map elf");
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return ERROR_RESOURCE;
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}
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*out_runtime = runtime;
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return ERROR_NONE;
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}
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int32_t api_run(AppRuntime runtime_ptr, uint32_t /*app_instance_id*/, int argc, char* argv[]) {
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auto* runtime = static_cast<Esp32AppRuntime*>(runtime_ptr);
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return esp_elf_request(&runtime->elf, 0, argc, argv);
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}
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void api_unload(AppRuntime runtime_ptr) {
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auto* runtime = static_cast<Esp32AppRuntime*>(runtime_ptr);
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esp_elf_deinit(&runtime->elf);
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free(runtime->file_data);
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delete runtime;
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}
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AppLoaderApi loader_api = {
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.load = api_load,
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.run = api_run,
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.unload = api_unload,
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};
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void* create_service(const ServiceManifest*) {
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return &loader_api;
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}
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void destroy_service(const ServiceManifest*, void*) {
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}
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} // namespace
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ServiceManifest loader_service_manifest = {
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.id = APP_LOADER_PATH_SERVICE_ID,
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.create_service = create_service,
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.destroy_service = destroy_service,
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.on_start = nullptr,
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.on_stop = nullptr,
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};
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@@ -0,0 +1,30 @@
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// SPDX-License-Identifier: Apache-2.0
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#include <app_esp32/module.h>
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#include <service/manager.h>
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#include <tactility/error.h>
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#include <tactility/module.h>
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extern "C" {
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extern ServiceManifest loader_service_manifest;
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static error_t start() {
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return service_manager_add(&loader_service_manifest, /*auto_start=*/true);
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}
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static error_t stop() {
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return service_manager_remove(loader_service_manifest.id);
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}
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Module app_esp32_module = {
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.name = "app-esp32",
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.start = start,
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.stop = stop,
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.drivers = nullptr,
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.symbols = nullptr,
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.internal = nullptr
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};
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}
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