Remove old HAL components and refactored GPS-related code (#583)

- Added generic GPS/GNSS support with device detection, configuration, and persistent settings.
- Improved device and module lifecycle management.
- Added flexible filesystem locking support for displays and storage.
- Improved display-idle and keyboard backlight handling.
- Updated architecture, driver, module, testing, and licensing documentation.
- Removed old HAL device and related code.
This commit is contained in:
Ken Van Hoeylandt
2026-07-25 17:20:17 +02:00
committed by GitHub
parent 29e80cfd65
commit 2a2558b29a
173 changed files with 3855 additions and 5445 deletions
-205
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@@ -1,205 +0,0 @@
#include <Tactility/hal/Configuration.h>
#include <Tactility/hal/encoder/EncoderDevice.h>
#include <Tactility/hal/display/DisplayDevice.h>
#include <Tactility/hal/keyboard/KeyboardDevice.h>
#include <Tactility/hal/touch/TouchDevice.h>
#include <Tactility/lvgl/Keyboard.h>
#include <Tactility/lvgl/Lvgl.h>
#include <Tactility/lvgl/LvglSync.h>
#include <Tactility/service/ServiceRegistration.h>
#include <Tactility/settings/DisplaySettings.h>
#include <Tactility/settings/TouchCalibrationSettings.h>
#include <tactility/device.h>
#include <tactility/drivers/backlight.h>
#include <tactility/log.h>
#include <tactility/lvgl_module.h>
#include <tactility/lvgl_pointer.h>
#include <tactility/module.h>
#include <lvgl.h>
namespace tt::lvgl {
constexpr auto* TAG = "LVGL";
bool isStarted() {
return module_is_started(&lvgl_module);
}
void attachDevices() {
LOG_I(TAG, "Adding devices");
auto lock = getSyncLock()->asScopedLock();
lock.lock();
// Start displays (their related touch devices start automatically within)
LOG_I(TAG, "Start displays");
auto hal_displays= hal::findDevices<hal::display::DisplayDevice>(hal::Device::Type::Display);
for (const auto& display: hal_displays) {
if (display->supportsLvgl()) {
if (display->startLvgl()) {
LOG_I(TAG, "Started %s", display->getName().c_str());
} else {
LOG_E(TAG, "Start failed for %s", display->getName().c_str());
}
}
}
auto* primary_lvgl_display = lv_disp_get_default();
if (primary_lvgl_display != nullptr) {
LOG_I(TAG, "Set default display rotation");
auto settings = settings::display::loadOrGetDefault();
lv_display_rotation_t rotation = settings::display::toLvglDisplayRotation(settings.orientation);
if (rotation != lv_display_get_rotation(primary_lvgl_display)) {
lv_display_set_rotation(primary_lvgl_display, rotation);
}
}
// Start touch
if (primary_lvgl_display != nullptr) {
LOG_I(TAG, "Start touch devices");
auto touch_devices = hal::findDevices<hal::touch::TouchDevice>(hal::Device::Type::Touch);
for (const auto& touch_device: touch_devices) {
// Start any touch devices that haven't been started yet
if (touch_device->supportsLvgl() && touch_device->getLvglIndev() == nullptr) {
if (touch_device->startLvgl(primary_lvgl_display)) {
LOG_I(TAG, "Started %s", touch_device->getName().c_str());
} else {
LOG_E(TAG, "Start failed for %s", touch_device->getName().c_str());
}
}
}
// Apply touch calibration (kernel POINTER_TYPE model only - see tactility/lvgl_pointer.h)
LOG_I(TAG, "Apply touch calibration");
auto touch_calibration_settings = settings::touch::loadOrGetDefault();
if (touch_calibration_settings.enabled && settings::touch::isValid(touch_calibration_settings)) {
auto* pointer_indev = lvgl_pointer_get_default();
if (pointer_indev != nullptr) {
struct LvglPointerCalibration calibration = {
.x_min = touch_calibration_settings.xMin,
.x_max = touch_calibration_settings.xMax,
.y_min = touch_calibration_settings.yMin,
.y_max = touch_calibration_settings.yMax,
};
if (lvgl_pointer_set_calibration(pointer_indev, &calibration) != ERROR_NONE) {
LOG_E(TAG, "Failed to apply saved touch calibration");
}
}
}
// Start keyboards
LOG_I(TAG, "Start keyboards");
auto keyboards = hal::findDevices<hal::keyboard::KeyboardDevice>(hal::Device::Type::Keyboard);
for (const auto& keyboard: keyboards) {
if (keyboard->isAttached()) {
if (keyboard->startLvgl(primary_lvgl_display)) {
lv_indev_t* keyboard_indev = keyboard->getLvglIndev();
hardware_keyboard_set_indev(keyboard_indev);
LOG_I(TAG, "Started %s", keyboard->getName().c_str());
} else {
LOG_E(TAG, "Start failed for %s", keyboard->getName().c_str());
}
}
}
// Start encoders
LOG_I(TAG, "Start encoders");
auto encoders = hal::findDevices<hal::encoder::EncoderDevice>(hal::Device::Type::Encoder);
for (const auto& encoder: encoders) {
if (encoder->startLvgl(primary_lvgl_display)) {
LOG_I(TAG, "Started %s", encoder->getName().c_str());
} else {
LOG_E(TAG, "Start failed for %s", encoder->getName().c_str());
}
}
}
// Restart services
// We search for the manifest first, because during the initial start() during boot
// the service won't be registered yet.
if (service::findManifestById("Gui") != nullptr) {
if (service::getState("Gui") == SERVICE_STATE_STOPPED) {
service::startService("Gui");
} else {
LOG_E(TAG, "Gui service is not in Stopped state");
}
}
// We search for the manifest first, because during the initial start() during boot
// the service won't be registered yet.
if (service::findManifestById("Statusbar") != nullptr) {
if (service::getState("Statusbar") == SERVICE_STATE_STOPPED) {
service::startService("Statusbar");
} else {
LOG_E(TAG, "Statusbar service is not in Stopped state");
}
}
}
void detachDevices() {
LOG_I(TAG, "Removing devices");
auto lock = getSyncLock()->asScopedLock();
lock.lock();
// Stop services that highly depend on LVGL
service::stopService("Statusbar");
service::stopService("Gui");
// Stop keyboards
LOG_I(TAG, "Stopping keyboards");
auto keyboards = hal::findDevices<hal::keyboard::KeyboardDevice>(hal::Device::Type::Keyboard);
for (auto keyboard: keyboards) {
if (keyboard->getLvglIndev() != nullptr) {
keyboard->stopLvgl();
}
}
// Stop touch
LOG_I(TAG, "Stopping touch");
// The display generally stops their own touch devices, but we'll clean up anything that didn't
auto touch_devices = hal::findDevices<hal::touch::TouchDevice>(hal::Device::Type::Touch);
for (auto touch_device: touch_devices) {
if (touch_device->getLvglIndev() != nullptr) {
touch_device->stopLvgl();
}
}
// Stop encoders
LOG_I(TAG, "Stopping encoders");
// The display generally stops their own touch devices, but we'll clean up anything that didn't
auto encoder_devices = hal::findDevices<hal::encoder::EncoderDevice>(hal::Device::Type::Encoder);
for (auto encoder_device: encoder_devices) {
if (encoder_device->getLvglIndev() != nullptr) {
encoder_device->stopLvgl();
}
}
// Stop displays (and their touch devices)
LOG_I(TAG, "Stopping displays");
auto displays = hal::findDevices<hal::display::DisplayDevice>(hal::Device::Type::Display);
for (auto display: displays) {
if (display->supportsLvgl() && display->getLvglDisplay() != nullptr && !display->stopLvgl()) {
LOG_E(TAG, "Failed to detach display from LVGL");
}
}
}
void start() {
check(module_start(&lvgl_module) == ERROR_NONE);
}
void stop() {
check(module_stop(&lvgl_module) == ERROR_NONE);
}
} // namespace
+3 -1
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@@ -3,6 +3,8 @@
#include <Tactility/Tactility.h>
#include <Tactility/lvgl/Toolbar.h>
#include "tactility/drivers/pointer.h"
#include <Tactility/lvgl/Spinner.h>
#include <Tactility/service/loader/Loader.h>
@@ -154,7 +156,7 @@ lv_obj_t* toolbar_create(lv_obj_t* parent, const std::string& title) {
// If we don't have a touch device, we assume there's some other kind of input like a keyboard, an encoder or button control
// In that scenario we want to automatically have the close button selected so the user doesn't have to press the widget selection
// an extra time for every screen.
if (!hal::hasDevice(hal::Device::Type::Touch)) {
if (!device_has_active_by_type(&POINTER_TYPE)) {
lv_group_focus_obj(toolbar->close_button);
}