Project restructuring: add tactility-headless (#55)

- Created `tactility-headless` to support ESP32 firmwares that don't require graphics
- `tactility` subproject now contains both PC and ESP32 code (to avoid having to split up `tactility` and `tactility-headless` into separate projects, which would result in a very complex dependency tree)
- `tactility` subproject is now defined as component for ESP32 and as regular module for PC
- Improvements for dispatcher
- Added `project-structure.puml` to docs
- `Gui` service now depends on `Loader` service instead of the reverse
- Added `statusbar_updater` service for updating Wi-Fi and SD card icons
This commit is contained in:
Ken Van Hoeylandt
2024-08-31 17:56:28 +02:00
committed by GitHub
parent b659d5b940
commit 27730260e0
85 changed files with 841 additions and 275 deletions
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@startuml
skinparam componentStyle uml1
[tactility] as t
note right of t : to build and use graphical apps
[tactility-headless] as theadless
note right of theadless : to build and use background services
[tactility-core] as tcore
note right of tcore : defines, data types, logging, async, etc.
package "Applications" {
[app-sim] as appsim
[app-esp] as appesp
}
note right of appesp : app-esp depends on the board \n projects for configuration
[t] ..> [theadless]
[theadless] ..> [tcore]
[appsim] ..> [t]
[appesp] ..> [t]
@enduml