Project restructuring: add tactility-headless (#55)
- Created `tactility-headless` to support ESP32 firmwares that don't require graphics - `tactility` subproject now contains both PC and ESP32 code (to avoid having to split up `tactility` and `tactility-headless` into separate projects, which would result in a very complex dependency tree) - `tactility` subproject is now defined as component for ESP32 and as regular module for PC - Improvements for dispatcher - Added `project-structure.puml` to docs - `Gui` service now depends on `Loader` service instead of the reverse - Added `statusbar_updater` service for updating Wi-Fi and SD card icons
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@startuml
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skinparam componentStyle uml1
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[tactility] as t
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note right of t : to build and use graphical apps
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[tactility-headless] as theadless
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note right of theadless : to build and use background services
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[tactility-core] as tcore
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note right of tcore : defines, data types, logging, async, etc.
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package "Applications" {
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[app-sim] as appsim
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[app-esp] as appesp
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}
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note right of appesp : app-esp depends on the board \n projects for configuration
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[t] ..> [theadless]
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[theadless] ..> [tcore]
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[appsim] ..> [t]
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[appesp] ..> [t]
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@enduml
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