Project restructuring: add tactility-headless (#55)

- Created `tactility-headless` to support ESP32 firmwares that don't require graphics
- `tactility` subproject now contains both PC and ESP32 code (to avoid having to split up `tactility` and `tactility-headless` into separate projects, which would result in a very complex dependency tree)
- `tactility` subproject is now defined as component for ESP32 and as regular module for PC
- Improvements for dispatcher
- Added `project-structure.puml` to docs
- `Gui` service now depends on `Loader` service instead of the reverse
- Added `statusbar_updater` service for updating Wi-Fi and SD card icons
This commit is contained in:
Ken Van Hoeylandt
2024-08-31 17:56:28 +02:00
committed by GitHub
parent b659d5b940
commit 27730260e0
85 changed files with 841 additions and 275 deletions
+1 -3
View File
@@ -1,7 +1,5 @@
idf_component_register(
SRC_DIRS "."
INCLUDE_DIRS "."
REQUIRES lvgl esp_lcd esp_lcd_touch_gt911
REQUIRES tactility lvgl esp_lcd esp_lcd_touch_gt911
)
target_link_libraries(${COMPONENT_LIB} ${IDF_TARGET_NAME} tactility)
@@ -9,5 +9,5 @@ const HardwareConfig waveshare_s3_touch = {
.display = {
.set_backlight_duty = NULL // TODO: This requires implementing the CH422G IO expander
},
.init_lvgl = &ws3t_init_lvgl
.init_graphics = &ws3t_init_lvgl
};