Project restructuring: add tactility-headless (#55)

- Created `tactility-headless` to support ESP32 firmwares that don't require graphics
- `tactility` subproject now contains both PC and ESP32 code (to avoid having to split up `tactility` and `tactility-headless` into separate projects, which would result in a very complex dependency tree)
- `tactility` subproject is now defined as component for ESP32 and as regular module for PC
- Improvements for dispatcher
- Added `project-structure.puml` to docs
- `Gui` service now depends on `Loader` service instead of the reverse
- Added `statusbar_updater` service for updating Wi-Fi and SD card icons
This commit is contained in:
Ken Van Hoeylandt
2024-08-31 17:56:28 +02:00
committed by GitHub
parent b659d5b940
commit 27730260e0
85 changed files with 841 additions and 275 deletions
+8 -2
View File
@@ -15,8 +15,9 @@ if (DEFINED ENV{ESP_IDF_VERSION})
set(COMPONENTS app-esp)
set(EXTRA_COMPONENT_DIRS
"boards"
"tactility-esp"
"app-esp"
"tactility"
"tactility-headless"
"libs/esp_lvgl_port"
"libs/lvgl"
"libs/M5Unified"
@@ -40,7 +41,12 @@ endif()
project(tactility-root)
add_subdirectory(tactility)
# Defined as regular project for PC and component for ESP
if (NOT DEFINED ENV{ESP_IDF_VERSION})
add_subdirectory(tactility)
add_subdirectory(tactility-headless)
endif()
add_subdirectory(tactility-core)
add_subdirectory(libs/mlib)