M5Stack PaperS3 display driver improved (#647)
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@@ -7,8 +7,10 @@
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#include <tactility/error.h>
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#include <tactility/log.h>
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#include <tactility/module.h>
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#include <tactility/time.h>
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#include "epd_board_m5papers3.h"
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#include <epd_board.h>
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#include <epdiy.h>
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#include <esp_heap_caps.h>
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@@ -19,6 +21,70 @@
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#define TAG "Papers3Display"
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#define GET_CONFIG(device) (static_cast<const Papers3DisplayConfig*>((device)->config))
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// Fast partial updates are always MODE_DU (strict black/white); config->quality_draw_mode is
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// only used for the periodic full-quality pass.
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static constexpr EpdDrawMode FAST_DRAW_MODE = MODE_DU;
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// A partial update covering at least this fraction of the panel is a full-screen content change
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// (e.g. an app switch rebuilding the whole window, see lvgl.md) rather than a small widget
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// redraw, and is promoted to a quality refresh immediately.
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static constexpr float FULL_AREA_QUALITY_THRESHOLD = 0.6f;
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// Bounds worst-case ghost accumulation during sustained fast-mode interaction (e.g. scrolling),
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// regardless of idle time. LVGL's PARTIAL-mode draw buffer covers vres/10 rows (see
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// lvgl-module/source/devices/devices.cpp's buffer_height), so a single full-screen redraw is
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// already ~10 tiles - this must clear a full sweep comfortably, or a normal full-screen redraw
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// gets promoted to slow GC16 partway through.
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static constexpr uint32_t QUALITY_REFRESH_PARTIAL_COUNT = 20;
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// Cleans up ghosting left behind after interaction stops, since nothing else triggers a refresh
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// once draw_bitmap() calls stop arriving. Matches the M5Stack official demo's timer.
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static constexpr uint32_t QUALITY_REFRESH_IDLE_SECONDS = 10;
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// LVGL's PARTIAL render mode flushes one draw_bitmap() call per still-unjoined dirty rect, so
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// one visual refresh is usually several back-to-back calls, not one; this holds quality mode
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// across a sibling rect's near-zero gap so they don't end up on inconsistent modes. Must stay
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// well under a GC16 draw's own duration (400ms+), or it also bridges the much larger gap between
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// separate real frames and pins a whole multi-frame interaction to GC16.
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static constexpr uint32_t QUALITY_HOLD_MS = 50;
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// epd_fullclear() (white fill + GC16 draw + 3-cycle black/white flash, see epdiy's
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// highlevel.c/render.c) only runs once, at boot (papers3_display_init()), never periodically:
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// it wipes the whole panel, and this driver has no way to force LVGL to redraw everything
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// afterward - only whatever rect is drawn next gets restored, leaving the rest blank.
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// 4x4 ordered (Bayer) dither thresholds, spread evenly across a 0-15 nibble range.
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static constexpr uint8_t BAYER_4X4[4][4] = {
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{ 0, 8, 2, 10 },
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{ 12, 4, 14, 6 },
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{ 3, 11, 1, 9 },
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{ 15, 7, 13, 5 },
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};
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// Dithers an 8-bit luminance sample (0x00=black..0xFF=white) down to a 4-bit nibble
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// (0x0=black..0xF=white, matching EPDiy's MODE_PACKING_2PPB), spreading the rounding error
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// spatially instead of truncating every pixel the same way - this is what turns flat/banded
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// output into something that reads as smooth grayscale.
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static inline uint8_t dither_to_nibble(uint8_t luminance, int32_t x, int32_t y) {
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// BAYER_4X4 is 0-15; scaled by 17 it spans a full 0-255 quantization step (one increment of
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// luminance*15), so the dither bias is actually comparable to the rounding it perturbs
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// instead of a few percent of one step.
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const uint32_t threshold = BAYER_4X4[y & 3][x & 3] * 17U;
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const uint32_t level = (static_cast<uint32_t>(luminance) * 15U + threshold) / 255U;
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return static_cast<uint8_t>(level > 15U ? 15U : level);
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}
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// Binary variant for MODE_DU, which only supports pure black/white (see epdiy.h) - dithering
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// still applies so a partial-update area doesn't look coarser than the quality pass that
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// preceded it.
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static inline uint8_t dither_to_bw_nibble(uint8_t luminance, int32_t x, int32_t y) {
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// *16 (not 17) keeps the max threshold at 240, strictly below 255 - otherwise luminance 0xFF
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// (pure white) would tie the top Bayer cell's threshold and the strict ">" would misclassify
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// it as black.
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const uint32_t threshold = BAYER_4X4[y & 3][x & 3] * 16U;
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return luminance > threshold ? 0xF : 0x0;
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}
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extern "C" {
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extern Module m5stack_papers3_module;
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@@ -34,6 +100,15 @@ struct Papers3DisplayInternal {
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// Scratch buffer for the grayscale8->EPDiy(4bpp packed, 2px/byte) conversion in draw_bitmap().
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uint8_t* packed_buffer;
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bool powered;
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uint32_t panel_pixel_count;
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// Fast (MODE_DU) partial updates since the last quality refresh; see
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// QUALITY_REFRESH_PARTIAL_COUNT.
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uint32_t partial_count_since_quality;
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// get_ticks() at the last quality refresh; see QUALITY_REFRESH_IDLE_SECONDS.
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TickType_t last_quality_refresh_tick;
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// While get_ticks() < this, every draw_bitmap() call uses quality mode regardless of the
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// other triggers; see QUALITY_HOLD_MS.
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TickType_t quality_hold_until_tick;
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};
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static void power_on(Papers3DisplayInternal* internal) {
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@@ -64,9 +139,48 @@ static error_t papers3_display_init(Device* device) {
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// pass, leaving a faint ghost. Run a full clear now, before LVGL's first flush ever reaches
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// draw_bitmap(), so it never has to undo content LVGL already put on screen.
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epd_fullclear(&internal->hl_state, config->temperature_celsius);
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internal->partial_count_since_quality = 0;
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internal->last_quality_refresh_tick = get_ticks();
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internal->quality_hold_until_tick = 0;
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return ERROR_NONE;
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}
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// Decides whether this update should be a full-quality (config->quality_draw_mode) refresh or
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// a fast MODE_DU one. Read-only - see commit_quality_mode_decision() for the state this decision
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// leads to.
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static bool should_use_quality_mode(Papers3DisplayInternal* internal, int32_t width, int32_t height) {
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const TickType_t now = get_ticks();
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const uint32_t area = static_cast<uint32_t>(width) * static_cast<uint32_t>(height);
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const bool is_full_screen_change = area >= static_cast<uint32_t>(
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static_cast<float>(internal->panel_pixel_count) * FULL_AREA_QUALITY_THRESHOLD
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);
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const bool partial_count_exceeded = internal->partial_count_since_quality >= QUALITY_REFRESH_PARTIAL_COUNT;
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// Idle refresh is too problematic to worth the possible gains. So it isn't done on purpose.
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// Ghosting is very minimal now anyway (it's still around but way less bad)
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const bool idle_exceeded = now - internal->last_quality_refresh_tick >= seconds_to_ticks(QUALITY_REFRESH_IDLE_SECONDS);
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const bool within_hold = now < internal->quality_hold_until_tick;
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return is_full_screen_change || partial_count_exceeded || idle_exceeded || within_hold;
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}
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// Applies should_use_quality_mode()'s decision, but only commits the quality-mode reset once the
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// draw actually succeeded - a failed quality refresh must not make a still-ghosting panel look
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// freshly cleaned to every trigger above. A failed fast update still counts toward the partial
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// count, since it was still MODE_DU content, not a clean slate.
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static void commit_quality_mode_decision(Papers3DisplayInternal* internal, bool used_quality, bool draw_succeeded) {
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if (used_quality) {
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if (draw_succeeded) {
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const TickType_t now = get_ticks();
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internal->partial_count_since_quality = 0;
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internal->last_quality_refresh_tick = now;
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internal->quality_hold_until_tick = now + millis_to_ticks(QUALITY_HOLD_MS);
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}
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} else {
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internal->partial_count_since_quality++;
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}
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}
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// Reports GRAYSCALE8 (not MONOCHROME) so LVGL uses partial/tile updates instead of forcing
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// full-frame - the bridge hardcodes full-frame for MONOCHROME/I1 regardless of capability flags.
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// So draw_bitmap is called once per changed tile, not necessarily the whole panel.
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@@ -76,11 +190,12 @@ static error_t papers3_display_draw_bitmap(Device* device, int32_t x_start, int3
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const int32_t width = x_end - x_start;
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const int32_t height = y_end - y_start;
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const bool use_quality = should_use_quality_mode(internal, width, height);
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// color_data is DISPLAY_COLOR_FORMAT_GRAYSCALE8: row-major, 1 byte/pixel luminance
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// (0x00=black..0xFF=white, matching LVGL's L8). EPDiy wants 4bpp packed (2px/byte, 0x0=black,
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// 0xF=white) - a plain >>4 truncation preserves all 16 real gray levels the panel supports
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// (this panel is not B/W-only; see MODE_GC16/GL16 in papers3-display.yaml's draw-mode doc).
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// 0xF=white); Bayer dithering (full 16-level for the quality pass, binary for MODE_DU)
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// spreads the rounding error instead of a flat truncation.
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const auto* src = static_cast<const uint8_t*>(color_data);
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const size_t src_stride = static_cast<size_t>(width);
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const size_t packed_stride = static_cast<size_t>(width + 1) / 2;
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@@ -90,12 +205,18 @@ static error_t papers3_display_draw_bitmap(Device* device, int32_t x_start, int3
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uint8_t* dst_row = internal->packed_buffer + static_cast<size_t>(row) * packed_stride;
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int32_t col = 0;
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for (; col + 2 <= width; col += 2) {
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const uint8_t p0 = src_row[col] >> 4U;
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const uint8_t p1 = src_row[col + 1] >> 4U;
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const uint8_t p0 = use_quality
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? dither_to_nibble(src_row[col], x_start + col, y_start + row)
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: dither_to_bw_nibble(src_row[col], x_start + col, y_start + row);
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const uint8_t p1 = use_quality
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? dither_to_nibble(src_row[col + 1], x_start + col + 1, y_start + row)
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: dither_to_bw_nibble(src_row[col + 1], x_start + col + 1, y_start + row);
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dst_row[col / 2] = static_cast<uint8_t>((p1 << 4U) | p0);
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}
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if (col < width) { // odd width: last column has no pair, low nibble unused
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dst_row[col / 2] = static_cast<uint8_t>(src_row[col] >> 4U);
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dst_row[col / 2] = use_quality
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? dither_to_nibble(src_row[col], x_start + col, y_start + row)
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: dither_to_bw_nibble(src_row[col], x_start + col, y_start + row);
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}
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}
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@@ -108,13 +229,15 @@ static error_t papers3_display_draw_bitmap(Device* device, int32_t x_start, int3
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power_on(internal);
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epd_draw_rotated_image(update_area, internal->packed_buffer, internal->framebuffer);
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const auto draw_mode = use_quality ? config->quality_draw_mode : FAST_DRAW_MODE;
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auto draw_result = epd_hl_update_area(
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&internal->hl_state,
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static_cast<EpdDrawMode>(config->draw_mode | MODE_PACKING_2PPB),
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static_cast<EpdDrawMode>(draw_mode | MODE_PACKING_2PPB),
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config->temperature_celsius,
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update_area
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);
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commit_quality_mode_decision(internal, use_quality, draw_result == EPD_DRAW_SUCCESS);
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return draw_result == EPD_DRAW_SUCCESS ? ERROR_NONE : ERROR_RESOURCE;
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}
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@@ -133,13 +256,11 @@ static DisplayColorFormat papers3_display_get_color_format(Device*) {
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return DISPLAY_COLOR_FORMAT_GRAYSCALE8;
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}
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// epd_width()/epd_height() are the panel's native, unrotated dimensions (display->width/height in
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// epdiy.c) - epd_rotated_display_width()/height() swap them for EPD_ROT_PORTRAIT/INVERTED_PORTRAIT.
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// epd_draw_rotated_image() clamps its input rect against the *rotated* dims and epd_draw_pixel()
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// applies the rotation transform on top of that (see _rotate() in epdiy.c), so both LVGL's canvas
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// size and draw_bitmap()'s rect must be in rotated-space, not native-space - using the native
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// epd_width()/epd_height() here fed rotated-space code a landscape-sized canvas, which produced
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// exactly the "rotated + landscape" symptom this was fixed for.
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// epd_width()/epd_height() are the panel's native, unrotated dimensions; epd_rotated_display_
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// width()/height() swap them for EPD_ROT_PORTRAIT/INVERTED_PORTRAIT. epd_draw_rotated_image()
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// clamps its input rect against the rotated dims and epd_draw_pixel() applies the rotation
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// transform on top of that (see _rotate() in epdiy.c), so both LVGL's canvas size and
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// draw_bitmap()'s rect must be in rotated-space, not native-space.
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static uint16_t papers3_display_get_resolution_x(Device*) {
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return static_cast<uint16_t>(epd_rotated_display_width());
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}
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@@ -232,6 +353,11 @@ static error_t start(Device* device) {
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return ERROR_OUT_OF_MEMORY;
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}
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internal->panel_pixel_count = static_cast<uint32_t>(epd_rotated_display_width()) * static_cast<uint32_t>(epd_rotated_display_height());
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internal->partial_count_since_quality = 0;
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internal->last_quality_refresh_tick = get_ticks();
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internal->quality_hold_until_tick = 0;
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device_set_driver_data(device, internal);
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LOG_I(TAG, "EPDiy initialized (%dx%d native, %dx%d rotated)", epd_width(), epd_height(), epd_rotated_display_width(), epd_rotated_display_height());
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