HAL renaming & relocation (#215)
Implemented more consistent naming: - Moved all HAL devices into their own namespace (and related folder) - Post-fixed all HAL device names with "Device"
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@@ -1,6 +1,6 @@
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#include "Tactility/app/display/DisplaySettings.h"
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#include "Tactility/hal/Display.h"
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#include "Tactility/hal/display/DisplayDevice.h"
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#include "Tactility/lvgl/Toolbar.h"
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#include <Tactility/Assets.h>
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@@ -22,8 +22,8 @@ static uint8_t gamma = 255;
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#define ROTATION_270 2
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#define ROTATION_90 3
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static std::shared_ptr<tt::hal::Display> getHalDisplay() {
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return hal::findFirstDevice<hal::Display>(hal::Device::Type::Display);
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static std::shared_ptr<tt::hal::display::DisplayDevice> getHalDisplay() {
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return hal::findFirstDevice<hal::display::DisplayDevice>(hal::Device::Type::Display);
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}
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static void onBacklightSliderEvent(lv_event_t* event) {
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@@ -46,7 +46,7 @@ static void onGammaSliderEvent(lv_event_t* event) {
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auto* slider = static_cast<lv_obj_t*>(lv_event_get_target(event));
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auto* lvgl_display = lv_display_get_default();
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assert(lvgl_display != nullptr);
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auto* hal_display = (tt::hal::Display*)lv_display_get_user_data(lvgl_display);
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auto* hal_display = (tt::hal::display::DisplayDevice*)lv_display_get_user_data(lvgl_display);
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assert(hal_display != nullptr);
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if (hal_display->getGammaCurveCount() > 0) {
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