feat(sim): web viewer at /sim + touch injection at /api/sim/touch
- GET /sim: live viewer page, 2s screenshot refresh, click-to-touch - POST /api/sim/touch?x,y,down: injects into sdl-pointer backend, auto-releases after 1.5s; simulator-only (404 on ESP32) - sdl_input: file-scope touch override state with extern C setters
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@@ -42,6 +42,16 @@ bool sdl_input_pop_key(uint32_t* out_key);
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*/
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bool sdl_input_has_queued_key(void);
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/**
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* @brief Web-injected touch override (for headless sim viewer without SDL window).
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* When active, sdl_pointer_get_touched_points() reports this state instead of
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* the SDL mouse state. Coordinates are in LVGL logical pixels (e.g. 640x480).
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* Pass pressed=false to release. Auto-releases after SIM_TOUCH_HOLD_MS unless
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* refreshed (tap = press, wait, release handled by the web viewer).
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*/
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void sdl_input_set_touch_override(int32_t x, int32_t y, bool pressed);
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void sdl_input_clear_touch_override(void);
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#ifdef __cplusplus
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}
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#endif
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