renamed struct types

This commit is contained in:
Ken Van Hoeylandt
2023-12-28 13:07:01 +01:00
parent 6282011634
commit 1cafa1ec1a
38 changed files with 120 additions and 120 deletions
@@ -1,6 +1,6 @@
#include "desktop.h"
#include "core_defines.h"
#include "nb_hardware.h"
#include "devices.h"
static int32_t prv_desktop_main(void* param) {
UNUSED(param);
@@ -8,7 +8,7 @@ static int32_t prv_desktop_main(void* param) {
return 0;
}
const NbApp desktop_app = {
const App desktop_app = {
.id = "desktop",
.name = "Desktop",
.type = SERVICE,
@@ -6,7 +6,7 @@
extern "C" {
#endif
extern const NbApp desktop_app;
extern const App desktop_app;
#ifdef __cplusplus
}
@@ -6,8 +6,8 @@
#define TAG "gui"
// Forward declarations from gui_draw.c
bool gui_redraw_fs(NbGui* gui);
void gui_redraw(NbGui* gui);
bool gui_redraw_fs(Gui* gui);
void gui_redraw(Gui* gui);
ViewPort* gui_view_port_find_enabled(ViewPortArray_t array) {
// Iterating backward
@@ -23,7 +23,7 @@ ViewPort* gui_view_port_find_enabled(ViewPortArray_t array) {
return NULL;
}
size_t gui_active_view_port_count(NbGui* gui, GuiLayer layer) {
size_t gui_active_view_port_count(Gui* gui, GuiLayer layer) {
furi_assert(gui);
furi_check(layer < GuiLayerMAX);
size_t ret = 0;
@@ -43,23 +43,23 @@ size_t gui_active_view_port_count(NbGui* gui, GuiLayer layer) {
return ret;
}
void gui_update(NbGui* gui) {
void gui_update(Gui* gui) {
ESP_LOGI(TAG, "gui_update");
furi_assert(gui);
furi_thread_flags_set(gui->thread_id, GUI_THREAD_FLAG_DRAW);
}
void gui_lock(NbGui* gui) {
void gui_lock(Gui* gui) {
furi_assert(gui);
furi_check(furi_mutex_acquire(gui->mutex, FuriWaitForever) == FuriStatusOk);
}
void gui_unlock(NbGui* gui) {
void gui_unlock(Gui* gui) {
furi_assert(gui);
furi_check(furi_mutex_release(gui->mutex) == FuriStatusOk);
}
void gui_add_view_port(NbGui* gui, ViewPort* view_port, GuiLayer layer) {
void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer) {
furi_assert(gui);
furi_assert(view_port);
furi_check(layer < GuiLayerMAX);
@@ -83,7 +83,7 @@ void gui_add_view_port(NbGui* gui, ViewPort* view_port, GuiLayer layer) {
gui_update(gui);
}
void gui_remove_view_port(NbGui* gui, ViewPort* view_port) {
void gui_remove_view_port(Gui* gui, ViewPort* view_port) {
furi_assert(gui);
furi_assert(view_port);
@@ -111,7 +111,7 @@ void gui_remove_view_port(NbGui* gui, ViewPort* view_port) {
gui_update(gui);
}
void gui_view_port_send_to_front(NbGui* gui, ViewPort* view_port) {
void gui_view_port_send_to_front(Gui* gui, ViewPort* view_port) {
furi_assert(gui);
furi_assert(view_port);
@@ -140,7 +140,7 @@ void gui_view_port_send_to_front(NbGui* gui, ViewPort* view_port) {
gui_update(gui);
}
void gui_view_port_send_to_back(NbGui* gui, ViewPort* view_port) {
void gui_view_port_send_to_back(Gui* gui, ViewPort* view_port) {
furi_assert(gui);
furi_assert(view_port);
@@ -169,7 +169,7 @@ void gui_view_port_send_to_back(NbGui* gui, ViewPort* view_port) {
gui_update(gui);
}
void gui_set_lockdown(NbGui* gui, bool lockdown) {
void gui_set_lockdown(Gui* gui, bool lockdown) {
furi_assert(gui);
gui_lock(gui);
@@ -180,8 +180,8 @@ void gui_set_lockdown(NbGui* gui, bool lockdown) {
gui_update(gui);
}
NbGui* gui_alloc() {
NbGui* gui = malloc(sizeof(NbGui));
Gui* gui_alloc() {
Gui* gui = malloc(sizeof(Gui));
gui->thread_id = furi_thread_get_current_id();
gui->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
gui->lvgl_parent = lv_scr_act();
@@ -204,7 +204,7 @@ NbGui* gui_alloc() {
__attribute((__noreturn__)) int32_t prv_gui_main(void* parameter) {
UNUSED(parameter);
NbGui* gui = gui_alloc();
Gui* gui = gui_alloc();
furi_record_create(RECORD_GUI, gui);
@@ -231,7 +231,7 @@ __attribute((__noreturn__)) int32_t prv_gui_main(void* parameter) {
}
}
const NbApp gui_app = {
const App gui_app = {
.id = "gui",
.name = "GUI",
.type = SERVICE,
@@ -8,7 +8,7 @@
extern "C" {
#endif
extern const NbApp gui_app;
extern const App gui_app;
/** Canvas Orientation */
typedef enum {
@@ -42,7 +42,7 @@ typedef void (*GuiCanvasCommitCallback)(
#define RECORD_GUI "gui"
typedef struct NbGui NbGui;
typedef struct Gui Gui;
/** Add view_port to view_port tree
*
@@ -52,7 +52,7 @@ typedef struct NbGui NbGui;
* @param view_port ViewPort instance
* @param[in] layer GuiLayer where to place view_port
*/
void gui_add_view_port(NbGui* gui, ViewPort* view_port, GuiLayer layer);
void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer);
/** Remove view_port from rendering tree
*
@@ -61,7 +61,7 @@ void gui_add_view_port(NbGui* gui, ViewPort* view_port, GuiLayer layer);
* @param gui Gui instance
* @param view_port ViewPort instance
*/
void gui_remove_view_port(NbGui* gui, ViewPort* view_port);
void gui_remove_view_port(Gui* gui, ViewPort* view_port);
/** Send ViewPort to the front
*
@@ -70,7 +70,7 @@ void gui_remove_view_port(NbGui* gui, ViewPort* view_port);
* @param gui Gui instance
* @param view_port ViewPort instance
*/
void gui_view_port_send_to_front(NbGui* gui, ViewPort* view_port);
void gui_view_port_send_to_front(Gui* gui, ViewPort* view_port);
/** Send ViewPort to the back
*
@@ -79,7 +79,7 @@ void gui_view_port_send_to_front(NbGui* gui, ViewPort* view_port);
* @param gui Gui instance
* @param view_port ViewPort instance
*/
void gui_view_port_send_to_back(NbGui* gui, ViewPort* view_port);
void gui_view_port_send_to_back(Gui* gui, ViewPort* view_port);
/** Set lockdown mode
*
@@ -89,7 +89,7 @@ void gui_view_port_send_to_back(NbGui* gui, ViewPort* view_port);
* @param gui Gui instance
* @param lockdown bool, true if enabled
*/
void gui_set_lockdown(NbGui* gui, bool lockdown);
void gui_set_lockdown(Gui* gui, bool lockdown);
#ifdef __cplusplus
}
@@ -1,7 +1,7 @@
#include "check.h"
#include "gui_i.h"
static void gui_redraw_status_bar(NbGui* gui, bool need_attention) {
static void gui_redraw_status_bar(Gui* gui, bool need_attention) {
/*
ViewPortArray_it_t it;
uint8_t left_used = 0;
@@ -149,7 +149,7 @@ static void gui_redraw_status_bar(NbGui* gui, bool need_attention) {
*/
}
static bool gui_redraw_window(NbGui* gui) {
static bool gui_redraw_window(Gui* gui) {
/*
canvas_frame_set(gui->lvgl_parent, GUI_WINDOW_X, GUI_WINDOW_Y, GUI_WINDOW_WIDTH, GUI_WINDOW_HEIGHT);
ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerWindow]);
@@ -161,7 +161,7 @@ static bool gui_redraw_window(NbGui* gui) {
return false;
}
static bool gui_redraw_desktop(NbGui* gui) {
static bool gui_redraw_desktop(Gui* gui) {
/*
canvas_frame_set(gui->lvgl_parent, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
@@ -174,7 +174,7 @@ static bool gui_redraw_desktop(NbGui* gui) {
return false;
}
bool gui_redraw_fs(NbGui* gui) {
bool gui_redraw_fs(Gui* gui) {
ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
if (view_port) {
view_port_draw(view_port, gui->lvgl_parent);
@@ -184,7 +184,7 @@ bool gui_redraw_fs(NbGui* gui) {
}
}
void gui_redraw(NbGui* gui) {
void gui_redraw(Gui* gui) {
furi_assert(gui);
gui_lock(gui);
@@ -44,7 +44,7 @@ typedef struct {
} CanvasCallbackPair;
/** Gui structure */
struct NbGui {
struct Gui {
// Thread and lock
FuriThreadId thread_id;
FuriMutex* mutex;
@@ -75,7 +75,7 @@ ViewPort* gui_view_port_find_enabled(ViewPortArray_t array);
*
* @param gui Gui instance
*/
void gui_update(NbGui* gui);
void gui_update(Gui* gui);
///** Input event callback
// *
@@ -91,16 +91,16 @@ void gui_update(NbGui* gui);
* @param gui The Gui instance
* @param[in] layer GuiLayer that we want to get count of view ports
*/
size_t gui_active_view_port_count(NbGui* gui, GuiLayer layer);
size_t gui_active_view_port_count(Gui* gui, GuiLayer layer);
/** Lock GUI
*
* @param gui The Gui instance
*/
void gui_lock(NbGui* gui);
void gui_lock(Gui* gui);
/** Unlock GUI
*
* @param gui The Gui instance
*/
void gui_unlock(NbGui* gui);
void gui_unlock(Gui* gui);
@@ -68,7 +68,7 @@ void view_port_update(ViewPort* view_port) {
furi_mutex_release(view_port->mutex);
}
void view_port_gui_set(ViewPort* view_port, NbGui* gui) {
void view_port_gui_set(ViewPort* view_port, Gui* gui) {
furi_assert(view_port);
furi_check(furi_mutex_acquire(view_port->mutex, FuriWaitForever) == FuriStatusOk);
view_port->gui = gui;
@@ -5,7 +5,7 @@
#include "view_port.h"
struct ViewPort {
NbGui* gui;
Gui* gui;
FuriMutex* mutex;
bool is_enabled;
@@ -25,7 +25,7 @@ struct ViewPort {
* @param view_port ViewPort instance
* @param gui gui instance pointer
*/
void view_port_gui_set(ViewPort* view_port, NbGui* gui);
void view_port_gui_set(ViewPort* view_port, Gui* gui);
/** Process draw call. Calls draw callback.
*
@@ -7,7 +7,7 @@ static int32_t prv_loader_main(void* param) {
return 0;
}
const NbApp loader_app = {
const App loader_app = {
.id = "loader",
.name = "Loader",
.type = SERVICE,
@@ -6,7 +6,7 @@
extern "C" {
#endif
extern const NbApp loader_app;
extern const App loader_app;
#ifdef __cplusplus
}