SDK diet and license text improved (#127)

- Exclude unnecessary binaries
- Better license wording
This commit is contained in:
Ken Van Hoeylandt
2024-12-15 14:13:15 +01:00
committed by GitHub
parent 100c24f6a3
commit 1b89065c99
7 changed files with 19 additions and 37 deletions
+7 -8
View File
@@ -1,16 +1,15 @@
# Tactility
The Tactility project as a whole is licensed under the [GNU General Public License v3](Documentation/license-tactility.md).
The Tactility project is available under the [GNU General Public License v3](Documentation/license-tactility.md).
Distributions and forks must adhere to the license terms.
# TactilitySDK
The Tactility logo copyrights are owned by Ken Van Hoeylandt.
Firmwares built from [the original repository](https://github.com/ByteWelder/Tactility) can be redistributed with the Tactility logo.
For other usages, [contact me](https://kenvanhoeylandt.net).
The TactilitySDK distribution files are licensed under an [MIT License](Documentation/license-tactilitysdk.md).
# TactilityC & TactilitySDK
The Tactility binaries themselves are bound to the GPL v3 license.
Third party application binaries that compile with the SDK do not include the SDK binaries itself, so they are not bound to this GPL license.
All scripts and Tactility headers in the SDK are licensed under the MIT License.
TactilityC (source & binaries) and the TactilitySDK distribution files are available under an [MIT License](Documentation/license-tactilitysdk.md).
# Other licenses & copyrights
@@ -18,5 +17,5 @@ See [COPYRIGHT.md](COPYRIGHT.md).
# FAQ
- Q: Can I build closed source and/or for-profit applications?
- Q: Can I build closed source applications?
- A: Yes, but only if you build them as external apps with the TactilitySDK. Internal apps are part of the OS and currently remain licensed under GPL v3.