Remove TactilityC and Firmware subprojects (#638)

- Removed TactilityC, moved its symbols to existing modules and several new ones (pthread-module, c-symbols-module, cpp-symbols-module, posix-symbols-module, freertos-module).
- Removed Firmware subproject and moved main() into Tactility subproject.
- Strengthened application archive, path, version, stack-size, and device validation.
- Moved symbol resolution for elf_loader to app-esp32-module.
- Improved `struct Module` declarations and made module and symbol definitions in modules more consistent.
- Removed old http download code from Tactility subproject.
- Rename app-module's source files for consistency.
- Add missing pthread symbols.
- Kernel module symbols are now resolvable on all platforms.
This commit is contained in:
Ken Van Hoeylandt
2026-08-29 21:06:43 +02:00
committed by GitHub
parent d3556fb536
commit 19b11eb9a8
99 changed files with 2678 additions and 2092 deletions
+69
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@@ -0,0 +1,69 @@
// SPDX-License-Identifier: Apache-2.0
#include <app/location.h>
#include <app/manager.h>
#include <app/paths.h>
#include <tactility/paths.h>
#include <cstdio>
extern "C" {
error_t app_paths_get_user_data_directory(const char* app_id, char* out_path, size_t out_path_size) {
char root[192];
error_t error = paths_get_data_path(root, sizeof(root));
if (error != ERROR_NONE) {
return error;
}
int written = std::snprintf(out_path, out_path_size, "%s/user/app/%s", root, app_id);
if (written < 0 || (size_t)written >= out_path_size) {
return ERROR_BUFFER_OVERFLOW;
}
return ERROR_NONE;
}
error_t app_paths_get_user_data_path(const char* app_id, const char* child_path, char* out_path, size_t out_path_size) {
char directory[224];
error_t error = app_paths_get_user_data_directory(app_id, directory, sizeof(directory));
if (error != ERROR_NONE) {
return error;
}
int written = std::snprintf(out_path, out_path_size, "%s/%s", directory, child_path);
if (written < 0 || (size_t)written >= out_path_size) {
return ERROR_BUFFER_OVERFLOW;
}
return ERROR_NONE;
}
error_t app_paths_get_assets_directory(const char* app_id, char* out_path, size_t out_path_size) {
AppManifest manifest;
error_t error = app_manager_find_manifest(app_id, &manifest);
if (error != ERROR_NONE) {
return error;
}
if (manifest.location.type != APP_LOCATION_PATH) {
return ERROR_NOT_FOUND;
}
int written = std::snprintf(out_path, out_path_size, "%s/assets", static_cast<const char*>(manifest.location.location));
if (written < 0 || (size_t)written >= out_path_size) {
return ERROR_BUFFER_OVERFLOW;
}
return ERROR_NONE;
}
error_t app_paths_get_assets_path(const char* app_id, const char* child_path, char* out_path, size_t out_path_size) {
char directory[224];
error_t error = app_paths_get_assets_directory(app_id, directory, sizeof(directory));
if (error != ERROR_NONE) {
return error;
}
int written = std::snprintf(out_path, out_path_size, "%s/%s", directory, child_path);
if (written < 0 || (size_t)written >= out_path_size) {
return ERROR_BUFFER_OVERFLOW;
}
return ERROR_NONE;
}
} // extern "C"