Support for Waveshare S3 Touch LCD 4.3 (#18)
* initial changes for waveshare s3 touch support * fix lvgl locking * fix for lvgl locking * cleaned up dependencies * boards now depend on tactility instead of tactility-esp * revert deletion * remove component * working touch&display driver * added waveshare to github actions * cleanup * fix for driver * fix for sim build * build fixes * updated docs * updated docs * attempt new sdl2 github action * revert * fixes for clion/cmdline build environment wasn't parsed properly * temporarily disable pc sim build
This commit is contained in:
committed by
GitHub
parent
ed2d0cc78a
commit
14eb43211d
@@ -0,0 +1,76 @@
|
||||
# C coding Style
|
||||
|
||||
The basic formatting rules are set in `.clang-format`. Use auto-formatting in your editor.
|
||||
|
||||
All code should target C language revision C11/C17.
|
||||
|
||||
## Naming
|
||||
|
||||
### Files
|
||||
|
||||
Files are snake-case.
|
||||
|
||||
- Files: `^[0-9a-z_]+$`
|
||||
- Directories: `^[0-9a-z_]+$`
|
||||
|
||||
Example:
|
||||
```c
|
||||
some_feature.c
|
||||
some_feature.h
|
||||
```
|
||||
|
||||
Private/internal headers are postfixed with `_i` before the file extension.
|
||||
Like `some_feature_i.h`
|
||||
|
||||
### Function names
|
||||
|
||||
Names are snake-case.
|
||||
|
||||
Public functions are prefixed with `tt_` for `tactility-core` and `tactility` projects.
|
||||
Internal/static functions don't have prefix requirements, but prefixes are allowed.
|
||||
|
||||
Public functions have the feature name after `tt_`.
|
||||
|
||||
If a feature has setters or getters, it's added after the feature name part.
|
||||
|
||||
Example:
|
||||
|
||||
```c
|
||||
void tt_feature_get_name() {
|
||||
// ...
|
||||
}
|
||||
```
|
||||
|
||||
Function names that allocate or free memory should end in `_alloc` and `_free`.
|
||||
|
||||
### Type names
|
||||
|
||||
Consts are snake-case with capital letters.
|
||||
|
||||
Typedefs for structs and datatype aliases are PascalCase.
|
||||
Examples:
|
||||
|
||||
```c
|
||||
typedef uint32_t SomeAlias;
|
||||
|
||||
typedef struct {
|
||||
// ...
|
||||
} SomeStruct;
|
||||
```
|
||||
|
||||
### Internal struct with public handle
|
||||
|
||||
When you have a `struct` data type that is private and you want to expose a handle (pointer),
|
||||
append the internal name with `Data` like this:
|
||||
|
||||
**feature.c**
|
||||
```c
|
||||
typedef struct {
|
||||
// ...
|
||||
} MutexData;
|
||||
```
|
||||
|
||||
**feature.h**
|
||||
```c
|
||||
typedef void* Mutex;
|
||||
```
|
||||
Reference in New Issue
Block a user