Implement Serial Console app & more (#239)
- Implemented new app: Serial Console - `Uart::writeString()`: fixed 2 mutex bugs - `AlertDialog::start()` with default "OK" button added - Created `tt::lvgl::defaultLockTime` for re-use - Removed various usages of deprecated `lvgl::obj_set_style_no_padding()` - Implemented `hal::uart::getNames()` to list all interface names
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#include "Tactility/app/serialconsole/ConnectView.h"
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#include "Tactility/app/serialconsole/ConsoleView.h"
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#include "Tactility/lvgl/LvglSync.h"
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#include "Tactility/lvgl/Style.h"
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#include "Tactility/lvgl/Toolbar.h"
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#include "Tactility/service/loader/Loader.h"
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#include <Tactility/hal/uart/Uart.h>
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#include <lvgl.h>
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#define TAG "text_viewer"
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namespace tt::app::serialconsole {
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class SerialConsoleApp final : public App {
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private:
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lv_obj_t* disconnectButton = nullptr;
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lv_obj_t* wrapperWidget = nullptr;
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ConnectView connectView = ConnectView([this](auto uart){
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showConsoleView(std::move(uart));
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});
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ConsoleView consoleView;
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View* activeView = nullptr;
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void stopActiveView() {
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if (activeView != nullptr) {
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activeView->onStop();
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lv_obj_clean(wrapperWidget);
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activeView = nullptr;
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}
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}
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void showConsoleView(std::unique_ptr<hal::uart::Uart> uart) {
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stopActiveView();
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activeView = &consoleView;
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consoleView.onStart(wrapperWidget, std::move(uart));
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lv_obj_remove_flag(disconnectButton, LV_OBJ_FLAG_HIDDEN);
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}
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void showConnectView() {
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stopActiveView();
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activeView = &connectView;
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connectView.onStart(wrapperWidget);
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lv_obj_add_flag(disconnectButton, LV_OBJ_FLAG_HIDDEN);
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}
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void onDisconnect() {
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// Changing views (calling ConsoleView::stop()) also disconnects the UART
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showConnectView();
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}
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static void onDisconnectPressed(lv_event_t* event) {
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auto* app = (SerialConsoleApp*)lv_event_get_user_data(event);
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app->onDisconnect();
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}
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public:
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SerialConsoleApp() = default;
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void onShow(AppContext& app, lv_obj_t* parent) final {
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lv_obj_set_flex_flow(parent, LV_FLEX_FLOW_COLUMN);
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auto* toolbar = lvgl::toolbar_create(parent, app);
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disconnectButton = lvgl::toolbar_add_button_action(toolbar, LV_SYMBOL_POWER, onDisconnectPressed, this);
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lv_obj_add_flag(disconnectButton, LV_OBJ_FLAG_HIDDEN);
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wrapperWidget = lv_obj_create(parent);
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lv_obj_set_width(wrapperWidget, LV_PCT(100));
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lv_obj_set_flex_grow(wrapperWidget, 1);
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lv_obj_set_flex_flow(wrapperWidget, LV_FLEX_FLOW_COLUMN);
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lv_obj_set_style_pad_all(wrapperWidget, 0, 0);
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lv_obj_set_style_border_width(wrapperWidget, 0, 0);
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lvgl::obj_set_style_bg_invisible(wrapperWidget);
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showConnectView();
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}
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void onHide(AppContext& app) final {
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stopActiveView();
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}
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};
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extern const AppManifest manifest = {
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.id = "SerialConsole",
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.name = "Serial Console",
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.icon = LV_SYMBOL_LIST,
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.type = Type::System,
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.createApp = create<SerialConsoleApp>
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};
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} // namespace
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