Merge develop into main (#313)
- Add app path get() functions to `TactilityC` - Improved `Dispatcher` and `DispatcherThread` - Improved `PubSub` (type safety) - Created test for `DispatcherThread` and `PubSub` - Save properties files on app exit (various apps) by posting it to the main dispatcher (fixes UI hanging briefly on app exit) - Fixed bug with `SystemSettings` being read from the wrong file path. - `loadPropertiesFile()` now uses `file::readLines()` instead of doing that manually - Increased timer task stack size (required due to issues when reading a properties file for the very first time) - General cleanup - Created `EstimatedPower` driver that uses an ADC pin to measure voltage and estimate the battery charge that is left. - Cleanup of T-Deck board (updated to new style)
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@@ -19,7 +19,8 @@ namespace tt {
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* Generally, one task would dispatch the execution,
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* while the other thread consumes and executes the work.
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*/
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class Dispatcher {
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class Dispatcher final {
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public:
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typedef std::function<void()> Function;
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@@ -38,8 +39,10 @@ public:
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/**
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* Queue a function to be consumed elsewhere.
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* @param[in] function the function to execute elsewhere
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* @param[in] timeout lock acquisition timeout
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* @return true if dispatching was successful (timeout not reached)
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*/
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void dispatch(Function function, TickType_t timeout = portMAX_DELAY);
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bool dispatch(Function function, TickType_t timeout = portMAX_DELAY);
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/**
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* Consume 1 or more dispatched function (if any) until the queue is empty.
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