Merge develop into main (#313)
- Add app path get() functions to `TactilityC` - Improved `Dispatcher` and `DispatcherThread` - Improved `PubSub` (type safety) - Created test for `DispatcherThread` and `PubSub` - Save properties files on app exit (various apps) by posting it to the main dispatcher (fixes UI hanging briefly on app exit) - Fixed bug with `SystemSettings` being read from the wrong file path. - `loadPropertiesFile()` now uses `file::readLines()` instead of doing that manually - Increased timer task stack size (required due to issues when reading a properties file for the very first time) - General cleanup - Created `EstimatedPower` driver that uses an ADC pin to measure voltage and estimate the battery charge that is left. - Cleanup of T-Deck board (updated to new style)
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@@ -1,8 +1,9 @@
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#include <Tactility/Tactility.h>
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#include <Tactility/settings/DisplaySettings.h>
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#include <Tactility/Assets.h>
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#include <Tactility/hal/display/DisplayDevice.h>
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#include <Tactility/lvgl/Toolbar.h>
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#include <Tactility/Tactility.h>
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#include <lvgl.h>
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@@ -139,7 +140,11 @@ public:
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void onHide(TT_UNUSED AppContext& app) override {
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if (displaySettingsUpdated) {
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settings::display::save(displaySettings);
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// Dispatch it, so file IO doesn't block the UI
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const settings::display::DisplaySettings settings_to_save = displaySettings;
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getMainDispatcher().dispatch([settings_to_save] {
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settings::display::save(settings_to_save);
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});
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}
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}
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};
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