Merge develop into main (#313)
- Add app path get() functions to `TactilityC` - Improved `Dispatcher` and `DispatcherThread` - Improved `PubSub` (type safety) - Created test for `DispatcherThread` and `PubSub` - Save properties files on app exit (various apps) by posting it to the main dispatcher (fixes UI hanging briefly on app exit) - Fixed bug with `SystemSettings` being read from the wrong file path. - `loadPropertiesFile()` now uses `file::readLines()` instead of doing that manually - Increased timer task stack size (required due to issues when reading a properties file for the very first time) - General cleanup - Created `EstimatedPower` driver that uses an ADC pin to measure voltage and estimate the battery charge that is left. - Cleanup of T-Deck board (updated to new style)
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## Higher Priority
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- Move Display settings from flash to `/data/apps/display/display.properties`
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- Expose app::Paths to TactilityC
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- Call tt::lvgl::isSyncSet after HAL init and show an error (and crash?) when it is not set.
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- External app loading: Check the version of Tactility and check ESP target hardware to check for compatibility.
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- App packaging
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- Create more unit tests for `tactility-core`
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- Make a URL handler. Use it for handling local files. Match file types with apps.
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- Fix Development service: when no SD card is present, the app fails to install. Consider installing to `/data`
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- Refactor `PropertiesFile.cpp` to use `tt::file::readLines()` (see TODO in code)
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- Localize all apps
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Note: Change app install to "transfer file" functionality. We can have a proper install when we have app packaging.
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- Make a URL handler. Use it for handling local files. Match file types with apps.
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Create some kind of "intent" handler like on Android.
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The intent can have an action (e.g. view), a URL and an optional bundle.
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The manifest can provide the intent handler
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- App packaging
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## Lower Priority
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- Localize all apps
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- Support hot-plugging SD card (note: this is not possible if they require the CS pin hack)
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- Create more unit tests for `tactility`
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- Explore LVGL9's FreeRTOS functionality
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