Various fixes and improvements (#269)

- Bump version for next release
- Fix default gamma for CYD 2432S032C
- Remember gamma curve setting from Display settings app
- Add UART to Core2 (still has no voltage on Grove port, though)
- LVGL performance improvements: pin to second core and set task priority to "critical"
- Fix build warnings, including deprecations
- Removed deprecated `Thread` constructor
- Fix WaveShare S3 display: Some displays would show a white screen at 12MHz, so I'm putting it back to the
official config values.
This commit is contained in:
Ken Van Hoeylandt
2025-04-01 23:42:56 +02:00
committed by GitHub
parent eb4e9f9649
commit 08029a84dd
30 changed files with 203 additions and 145 deletions
-17
View File
@@ -73,22 +73,6 @@ public:
Thread() = default;
/** Allocate Thread, shortcut version
* @param[in] name the name of the thread
* @param[in] stackSize in bytes
* @param[in] callback
* @param[in] callbackContext
* @param[in] affinity Which CPU core to pin this task to, -1 means unpinned (only works on ESP32)
*/
[[deprecated("Use constructor variant with std::function")]]
Thread(
std::string name,
configSTACK_DEPTH_TYPE stackSize,
Callback callback,
_Nullable void* callbackContext,
portBASE_TYPE affinity = -1
);
/** Allocate Thread, shortcut version
* @param[in] name the name of the thread
* @param[in] stackSize in bytes
@@ -200,7 +184,6 @@ public:
static uint32_t awaitFlags(uint32_t flags, uint32_t options, uint32_t timeout);
};
#define THREAD_PRIORITY_APP Thread::PriorityNormal
#define THREAD_PRIORITY_SERVICE Thread::Priority::High
#define THREAD_PRIORITY_RENDER Thread::Priority::Higher
#define THREAD_PRIORITY_ISR Thread::Priority::Critical