Various fixes and improvements (#269)

- Bump version for next release
- Fix default gamma for CYD 2432S032C
- Remember gamma curve setting from Display settings app
- Add UART to Core2 (still has no voltage on Grove port, though)
- LVGL performance improvements: pin to second core and set task priority to "critical"
- Fix build warnings, including deprecations
- Removed deprecated `Thread` constructor
- Fix WaveShare S3 display: Some displays would show a white screen at 12MHz, so I'm putting it back to the
official config values.
This commit is contained in:
Ken Van Hoeylandt
2025-04-01 23:42:56 +02:00
committed by GitHub
parent eb4e9f9649
commit 08029a84dd
30 changed files with 203 additions and 145 deletions
+2 -2
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@@ -16,9 +16,9 @@ bool initEspLvglPort() {
TT_LOG_D(TAG, "Port init");
static lv_disp_t* display = nullptr;
const lvgl_port_cfg_t lvgl_cfg = {
.task_priority = static_cast<UBaseType_t>(tt::THREAD_PRIORITY_RENDER),
.task_priority = static_cast<UBaseType_t>(Thread::Priority::Critical),
.task_stack = TDECK_LVGL_TASK_STACK_DEPTH,
.task_affinity = -1, // core pinning
.task_affinity = 1, // -1 = disabled, 0 = core 1, 1 = core 2
.task_max_sleep_ms = 500,
.timer_period_ms = 5
};
+1 -1
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@@ -22,7 +22,7 @@ void syncSet(LvglLock lock, LvglUnlock unlock) {
auto old_unlock = unlock_singleton;
// Ensure the old lock is not engaged when changing locks
old_lock(portMAX_DELAY);
old_lock((uint32_t)portMAX_DELAY);
lock_singleton = lock;
unlock_singleton = unlock;
old_unlock();
+2 -1
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@@ -112,7 +112,8 @@ lv_obj_t* toolbar_add_button_action(lv_obj_t* obj, const char* icon, lv_event_cb
lv_obj_t* action_button = lv_button_create(toolbar->action_container);
lv_obj_set_size(action_button, TOOLBAR_HEIGHT - 4, TOOLBAR_HEIGHT - 4);
obj_set_style_no_padding(action_button);
lv_obj_set_style_pad_all(action_button, 0, 0);
lv_obj_set_style_pad_gap(action_button, 0, 0);
lv_obj_add_event_cb(action_button, callback, LV_EVENT_SHORT_CLICKED, user_data);
lv_obj_t* action_button_image = lv_image_create(action_button);
lv_image_set_src(action_button_image, icon);