TactilityC and Toolbar improvements (#355)
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@@ -14,7 +14,7 @@ lv_obj_t* tt_lvgl_toolbar_create_for_app(lv_obj_t* parent, AppHandle context);
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lv_obj_t* tt_lvgl_toolbar_create(lv_obj_t* parent, const char* title);
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/** Sets the toolbar title */
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void toolbar_set_title(lv_obj_t* obj, const char* title);
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void tt_lvgl_toolbar_set_title(lv_obj_t* obj, const char* title);
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/** Sets the navigation action of the toolbar (button on the top-left)
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* @param[in] obj the toolbar instance
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@@ -22,31 +22,43 @@ void toolbar_set_title(lv_obj_t* obj, const char* title);
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* @param[in] callback the callback for the click action of the button
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* @param[in] callbackEventUserData the user data that is attached to the callback event object
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*/
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void toolbar_set_nav_action(lv_obj_t* obj, const char* icon, lv_event_cb_t callback, void* callbackEventUserData);
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void tt_lvgl_toolbar_set_nav_action(lv_obj_t* obj, const char* icon, lv_event_cb_t callback, void* callbackEventUserData);
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/**
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* Create and add an action button to the toolbar (aligned to the right of the toolbar)
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* Create and add an action button with an image to the toolbar (aligned to the right of the toolbar)
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* @param[in] obj the toolbar instance
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* @param[in] icon the icon for the action
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* @param[in] imagePath the path to an image file to shown on the button
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* @param[in] callback the callback for the click action of the button
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* @param[in] callbackEventUserData the user data that is attached to the callback event object
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* @return an instance created by lv_button_create()
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* @param[in] callbackUserData the user data that is passed to the callback
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* @return an lv_button instance
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*/
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lv_obj_t* toolbar_add_button_action(lv_obj_t* obj, const char* icon, lv_event_cb_t callback, void* callbackEventUserData);
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lv_obj_t* tt_lvgl_toolbar_add_image_button_action(lv_obj_t* obj, const char* imagePath, lv_event_cb_t callback, void* callbackUserData);
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/**
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* Create and add an action button with text to the toolbar (aligned to the right of the toolbar)
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* @param[in] obj the toolbar instance
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* @param[in] text the button text
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* @param[in] callback the callback for the click action of the button
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* @param[in] callbackUserData the user data that is passed to the callback
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* @return an lv_button instance
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*/
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lv_obj_t* tt_lvgl_toolbar_add_text_button_action(lv_obj_t* obj, const char* text, lv_event_cb_t callback, void* callbackUserData);
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/**
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* Create and add a switch to the toolbar actions.
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* @param[in] obj the toolbar instance
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* @return an instance created by lv_switch_create()
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*/
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lv_obj_t* toolbar_add_switch_action(lv_obj_t* obj);
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lv_obj_t* tt_lvgl_toolbar_add_switch_action(lv_obj_t* obj);
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/**
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* Create and add a spinner to the toolbar actions.
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* @param[in] obj the toolbar instance
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* @return an instance created by Tactility's spinner_create()
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*/
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lv_obj_t* toolbar_add_spinner_action(lv_obj_t* obj);
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lv_obj_t* tt_lvgl_toolbar_add_spinner_action(lv_obj_t* obj);
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#ifdef __cplusplus
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}
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@@ -36,6 +36,7 @@
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#include <ctype.h>
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#include <esp_log.h>
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#include <cassert>
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#include <esp_random.h>
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#include <getopt.h>
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#include <time.h>
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#include <setjmp.h>
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@@ -56,6 +57,9 @@ const esp_elfsym main_symbols[] {
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ESP_ELFSYM_EXPORT(rand),
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ESP_ELFSYM_EXPORT(srand),
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ESP_ELFSYM_EXPORT(rand_r),
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// esp random
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ESP_ELFSYM_EXPORT(esp_random),
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ESP_ELFSYM_EXPORT(esp_fill_random),
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// unistd.h
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ESP_ELFSYM_EXPORT(usleep),
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ESP_ELFSYM_EXPORT(sleep),
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@@ -233,6 +237,12 @@ const esp_elfsym main_symbols[] {
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ESP_ELFSYM_EXPORT(tt_lvgl_hardware_keyboard_set_indev),
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ESP_ELFSYM_EXPORT(tt_lvgl_toolbar_create),
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ESP_ELFSYM_EXPORT(tt_lvgl_toolbar_create_for_app),
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ESP_ELFSYM_EXPORT(tt_lvgl_toolbar_set_title),
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ESP_ELFSYM_EXPORT(tt_lvgl_toolbar_set_nav_action),
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ESP_ELFSYM_EXPORT(tt_lvgl_toolbar_add_image_button_action),
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ESP_ELFSYM_EXPORT(tt_lvgl_toolbar_add_text_button_action),
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ESP_ELFSYM_EXPORT(tt_lvgl_toolbar_add_switch_action),
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ESP_ELFSYM_EXPORT(tt_lvgl_toolbar_add_spinner_action),
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ESP_ELFSYM_EXPORT(tt_message_queue_alloc),
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ESP_ELFSYM_EXPORT(tt_message_queue_free),
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ESP_ELFSYM_EXPORT(tt_message_queue_put),
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@@ -488,6 +498,13 @@ const esp_elfsym main_symbols[] {
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ESP_ELFSYM_EXPORT(lv_spinbox_set_cursor_pos),
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ESP_ELFSYM_EXPORT(lv_spinbox_step_next),
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ESP_ELFSYM_EXPORT(lv_spinbox_step_prev),
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// lv_indev
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ESP_ELFSYM_EXPORT(lv_indev_get_type),
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ESP_ELFSYM_EXPORT(lv_indev_get_point),
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ESP_ELFSYM_EXPORT(lv_indev_get_display),
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ESP_ELFSYM_EXPORT(lv_indev_get_key),
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ESP_ELFSYM_EXPORT(lv_indev_get_gesture_dir),
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ESP_ELFSYM_EXPORT(lv_indev_get_state),
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// delimiter
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ESP_ELFSYM_END
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};
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@@ -11,23 +11,27 @@ lv_obj_t* tt_lvgl_toolbar_create_for_app(lv_obj_t* parent, AppHandle context) {
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return tt::lvgl::toolbar_create(parent, *(tt::app::AppContext*)context);
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}
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void toolbar_set_title(lv_obj_t* obj, const char* title) {
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void tt_lvgl_toolbar_set_title(lv_obj_t* obj, const char* title) {
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tt::lvgl::toolbar_set_title(obj, title);
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}
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void toolbar_set_nav_action(lv_obj_t* obj, const char* icon, lv_event_cb_t callback, void* callbackEventUserData) {
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void tt_lvgl_toolbar_set_nav_action(lv_obj_t* obj, const char* icon, lv_event_cb_t callback, void* callbackEventUserData) {
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tt::lvgl::toolbar_set_nav_action(obj, icon, callback, callbackEventUserData);
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}
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lv_obj_t* toolbar_add_button_action(lv_obj_t* obj, const char* icon, lv_event_cb_t callback, void* callbackEventUserData) {
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return tt::lvgl::toolbar_add_button_action(obj, icon, callback, callbackEventUserData);
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lv_obj_t* tt_lvgl_toolbar_add_image_button_action(lv_obj_t* obj, const char* imagePath, lv_event_cb_t callback, void* callbackUserData) {
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return tt::lvgl::toolbar_add_image_button_action(obj, imagePath, callback, callbackUserData);
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}
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lv_obj_t* toolbar_add_switch_action(lv_obj_t* obj) {
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lv_obj_t* tt_lvgl_toolbar_add_text_button_action(lv_obj_t* obj, const char* text, lv_event_cb_t callback, void* callbackUserData) {
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return tt::lvgl::toolbar_add_text_button_action(obj, text, callback, callbackUserData);
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}
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lv_obj_t* tt_lvgl_toolbar_add_switch_action(lv_obj_t* obj) {
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return tt::lvgl::toolbar_add_switch_action(obj);
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}
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lv_obj_t* toolbar_add_spinner_action(lv_obj_t* obj) {
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lv_obj_t* tt_lvgl_toolbar_add_spinner_action(lv_obj_t* obj) {
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return tt::lvgl::toolbar_add_spinner_action(obj);
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}
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