Add high-speed persistent TCP color video stream port (8083) using tight read loop optimization

This commit is contained in:
Adolfo Reyna
2026-06-19 13:45:18 -04:00
parent 30aff5eb8b
commit b2bcdb5b79
2 changed files with 202 additions and 5 deletions
+1 -1
View File
@@ -150,7 +150,7 @@ class RLCD:
print("Error drawing BMP on RLCD:", e)
return False
def draw_rgb565(self, x, y, w, h, data):
def draw_rgb565(self, x, y, w, h, data, sync_canvas=True):
"""Draw raw RGB565 pixel data converted to 1-bit monochrome on the RLCD."""
for cy in range(h):
screen_y = y + cy
+201 -4
View File
@@ -5,15 +5,18 @@ import sys
import micropython
class VideoStreamServer:
def __init__(self, display, tcp_port=8081, udp_port=8082):
def __init__(self, display, tcp_port=8081, udp_port=8082, color_port=8083):
self.display = display
self.tcp_port = tcp_port
self.udp_port = udp_port
self.color_port = color_port
# Sockets
self.tcp_server = None
self.tcp_client = None
self.udp_sock = None
self.color_server = None
self.color_client = None
# State
self.active = False
@@ -31,6 +34,19 @@ class VideoStreamServer:
self.current_frame_id = -1
self.chunks_received = 0 # Bitmask for chunks 0-14
# Color buffering (Pre-allocated, 320x240 RGB565 is 153,600 bytes)
self.color_buffer = bytearray(153600)
self.color_view = memoryview(self.color_buffer)
self.color_bytes_received = 0
self.color_header = bytearray(16)
self.color_header_view = memoryview(self.color_header)
self.color_header_received = 0
self.color_payload_len = 0
self.color_x = 0
self.color_y = 0
self.color_w = 0
self.color_h = 0
# Performance Stats
self.debug = False
self.frames_drawn = 0
@@ -115,7 +131,7 @@ class VideoStreamServer:
def start(self):
"""Initialize and start the sockets."""
# 1. Start TCP Server
# 1. Start TCP Server (Mono)
try:
self.tcp_server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.tcp_server.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
@@ -126,7 +142,7 @@ class VideoStreamServer:
except Exception as e:
print(f"Failed to start TCP stream server: {e}")
# 2. Start UDP Server
# 2. Start UDP Server (Mono)
try:
self.udp_sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
self.udp_sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
@@ -136,6 +152,17 @@ class VideoStreamServer:
except Exception as e:
print(f"Failed to start UDP stream server: {e}")
# 3. Start Color TCP Server
try:
self.color_server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.color_server.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
self.color_server.bind(('', self.color_port))
self.color_server.listen(1)
self.color_server.setblocking(False)
print(f"Color TCP Stream Server started on port {self.color_port}")
except Exception as e:
print(f"Failed to start Color TCP stream server: {e}")
def restart_tcp_server(self):
"""Re-initializes the TCP stream server socket after a fatal error."""
print("Restarting TCP Stream Server...")
@@ -176,6 +203,27 @@ class VideoStreamServer:
except Exception as e:
print(f"Failed to restart UDP stream server: {e}")
def restart_color_server(self):
"""Re-initializes the color TCP stream server socket after a fatal error."""
print("Restarting Color TCP Stream Server...")
self.close_color_client()
try:
if self.color_server:
self.color_server.close()
except:
pass
self.color_server = None
time.sleep_ms(100)
try:
self.color_server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.color_server.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
self.color_server.bind(('', self.color_port))
self.color_server.listen(1)
self.color_server.setblocking(False)
print(f"Color TCP Stream Server restarted on port {self.color_port}")
except Exception as e:
print(f"Failed to restart color TCP stream server: {e}")
def update(self):
"""Updates connection states and checks for incoming video data.
Call this periodically in the main execution loop.
@@ -194,6 +242,7 @@ class VideoStreamServer:
print("Video stream timed out. Returning to dashboard.")
self.active = False
self.tcp_bytes_received = 0
self.color_bytes_received = 0
# 2. Handle incoming UDP packet (if UDP is active)
if self.udp_sock:
@@ -246,7 +295,7 @@ class VideoStreamServer:
self.restart_udp_sock()
break
# 3. Handle TCP stream
# 3. Handle TCP stream (Mono)
if self.tcp_server:
# If no client is connected, try to accept one
if self.tcp_client is None:
@@ -296,6 +345,126 @@ class VideoStreamServer:
print(f"TCP Stream socket error: {e}")
self.close_tcp_client()
# 4. Handle Color TCP stream
if self.color_server:
if self.color_client is None:
try:
self.color_client, addr = self.color_server.accept()
self.color_client.setblocking(False)
self.color_bytes_received = 0
self.color_header_received = 0
self.color_payload_len = 0
self.active = True
self.last_packet_time = now
print(f"Color TCP Stream client connected from: {addr}")
except OSError as e:
import errno
err = getattr(e, 'errno', None)
if err is None and e.args:
err = e.args[0]
ewouldblock = getattr(errno, 'EWOULDBLOCK', errno.EAGAIN)
if err not in (errno.EAGAIN, ewouldblock) and err is not None:
print(f"Fatal Color TCP stream server socket error in accept(): {e}. Re-initializing...")
self.restart_color_server()
if self.color_client is not None:
try:
# A. Read header first if we haven't got it
if self.color_header_received < 16:
read_start_time = time.ticks_ms()
while self.color_header_received < 16:
# 100ms timeout for header read to prevent locking up if stalled
if time.ticks_diff(time.ticks_ms(), read_start_time) > 100:
break
remaining_header = 16 - self.color_header_received
try:
n = self.color_client.readinto(self.color_header_view[self.color_header_received : self.color_header_received + remaining_header])
if n is not None:
if n == 0:
print("Color TCP Stream client disconnected during header read.")
self.close_color_client()
break
else:
self.color_header_received += n
self.last_packet_time = now
self.active = True
else:
time.sleep_ms(1)
except OSError as e:
import errno
err = getattr(e, 'errno', None)
if err is None and e.args:
err = e.args[0]
ewouldblock = getattr(errno, 'EWOULDBLOCK', errno.EAGAIN)
if err in (errno.EAGAIN, ewouldblock) or err is None:
time.sleep_ms(1)
else:
raise e
# Check if header is now fully received
if self.color_header_received == 16:
magic = self.color_header[:4]
if magic != b'RAW\x01':
print(f"Invalid stream magic: {magic}. Disconnecting client.")
self.close_color_client()
else:
self.color_x = (self.color_header[4] << 8) | self.color_header[5]
self.color_y = (self.color_header[6] << 8) | self.color_header[7]
self.color_w = (self.color_header[8] << 8) | self.color_header[9]
self.color_h = (self.color_header[10] << 8) | self.color_header[11]
self.color_payload_len = (self.color_header[12] << 24) | (self.color_header[13] << 16) | (self.color_header[14] << 8) | self.color_header[15]
self.color_bytes_received = 0
if self.color_payload_len > len(self.color_buffer):
print(f"Payload too large: {self.color_payload_len} bytes. Disconnecting.")
self.close_color_client()
# B. Read payload if header is fully received
if self.color_header_received == 16 and self.color_payload_len > 0:
read_start_time = time.ticks_ms()
while self.color_bytes_received < self.color_payload_len:
# 1000ms timeout for payload read to prevent locking up if stalled
if time.ticks_diff(time.ticks_ms(), read_start_time) > 1000:
print("Timeout reading color payload.")
self.close_color_client()
break
remaining_payload = self.color_payload_len - self.color_bytes_received
try:
n = self.color_client.readinto(self.color_view[self.color_bytes_received : self.color_bytes_received + remaining_payload])
if n is not None:
if n == 0:
print("Color TCP Stream client disconnected during payload read.")
self.close_color_client()
break
else:
self.color_bytes_received += n
self.last_packet_time = now
self.active = True
else:
time.sleep_ms(1)
except OSError as e:
import errno
err = getattr(e, 'errno', None)
if err is None and e.args:
err = e.args[0]
ewouldblock = getattr(errno, 'EWOULDBLOCK', errno.EAGAIN)
if err in (errno.EAGAIN, ewouldblock) or err is None:
time.sleep_ms(1)
else:
raise e
# If frame payload is fully received, draw it!
if self.color_bytes_received == self.color_payload_len:
self._draw_color_frame()
# Reset header state for the next frame
self.color_header_received = 0
self.color_payload_len = 0
self.color_bytes_received = 0
except OSError as e:
print(f"Color TCP Stream socket error: {e}")
self.close_color_client()
def _draw_frame(self):
"""Sends the frame buffer directly to the SPI display bus."""
draw_start = time.ticks_ms()
@@ -317,6 +486,22 @@ class VideoStreamServer:
self.frames_drawn += 1
self.fps_frame_count += 1
def _draw_color_frame(self):
"""Draws the received color frame directly to the display using draw_rgb565."""
draw_start = time.ticks_ms()
# Draw the frame using fast path and sync_canvas=False
self.display.draw_rgb565(
self.color_x,
self.color_y,
self.color_w,
self.color_h,
self.color_view[:self.color_payload_len],
sync_canvas=False
)
self.last_draw_ms = time.ticks_diff(time.ticks_ms(), draw_start)
self.frames_drawn += 1
self.fps_frame_count += 1
def get_stats(self):
"""Returns streaming performance counters."""
return {
@@ -339,3 +524,15 @@ class VideoStreamServer:
pass
self.tcp_client = None
self.tcp_bytes_received = 0
def close_color_client(self):
"""Safely disconnects the color TCP client socket."""
if self.color_client:
try:
self.color_client.close()
except:
pass
self.color_client = None
self.color_bytes_received = 0
self.color_header_received = 0
self.color_payload_len = 0