// class that handles low-level rendering operations, such as drawing pixels and shapes to the display. // This class is framework-agnostic and focuses solely on manipulating a 1-bit per pixel buffer. // Constructor Args: // uint8_t* buffer: Pointer to the bit buffer // int width: Display width in pixels // int height: Display height in pixels #ifndef LOW_LEVEL_RENDER_H #define LOW_LEVEL_RENDER_H #include #include #include // Font extern declarations extern const unsigned char font_5x5[96][6]; extern const unsigned char font_7linedigital[96][6]; extern const unsigned char font_BMplain[96][6]; extern const unsigned char font_Blokus[96][6]; extern const unsigned char font_HISKYF21[96][6]; extern const unsigned char font_Minimum[96][6]; extern const unsigned char font_SUPERDIG[96][6]; extern const unsigned char font_acme_5_outlines[96][6]; extern const unsigned char font_aztech[96][6]; extern const unsigned char font_crackers[96][6]; extern const unsigned char font_haiku[96][6]; extern const unsigned char font_sloth[96][6]; extern const unsigned char font_zxpix[96][6]; class LowLevelRenderer { private: uint8_t* bit_buffer; int V_WIDTH; int V_HEIGHT; const unsigned char (*current_font)[96][6]; bool clipping_enabled; int clip_x, clip_y, clip_width, clip_height; void draw_corner_arc(int center_x, int center_y, int radius, int quadrant, bool on); void fill_bottom_flat_triangle(int x1, int y1, int x2, int y2, int x3, int y3, bool on); void fill_top_flat_triangle(int x1, int y1, int x2, int y2, int x3, int y3, bool on); bool is_point_in_clip_rect(int x, int y); public: LowLevelRenderer(uint8_t* buffer, int width, int height); // Font management void set_font(const unsigned char (*font)[96][6]); // --- 1-BIT DRAWING PRIMITIVES --- void set_pixel(int x, int y, bool on); void draw_line(int x0, int y0, int x1, int y1, bool on); void draw_rectangle(int x, int y, int width, int height, bool on); void draw_filled_rectangle(int x, int y, int width, int height, bool on); void draw_rounded_rectangle(int x, int y, int width, int height, int radius, bool on); void draw_triangle(int x1, int y1, int x2, int y2, int x3, int y3, bool on); void draw_filled_triangle(int x1, int y1, int x2, int y2, int x3, int y3, bool on); void draw_ellipse(int center_x, int center_y, int radius_x, int radius_y, bool on); void draw_filled_ellipse(int center_x, int center_y, int radius_x, int radius_y, bool on); void draw_polygon(const std::vector>& points, bool on); void draw_filled_polygon(const std::vector>& points, bool on); void draw_arc(int center_x, int center_y, int radius, int start_angle, int end_angle, bool on); // Clipping functions void set_clip_rect(int x, int y, int width, int height); void reset_clip_rect(); bool is_clipping_enabled() const; // Buffer operations void invert_buffer(); void clear_buffer(); void draw_circle(int x, int y, int radius, bool on); void draw_filled_circle(int x, int y, int radius, bool on); void draw_char_vcol(int x, int y, char c); void draw_string(int x, int y, const std::string &text, int spacing = 1); void draw_char_scaled(int x, int y, char c, int scale); void draw_string_scaled(int x, int y, const char* text, int scale, int spacing = 1); }; #endif // LOW_LEVEL_RENDER_H