// class that handles low-level rendering operations, such as drawing pixels and shapes to the display. // This class is framework-agnostic and focuses solely on manipulating a 1-bit per pixel buffer. // Constructor Args: // uint8_t* buffer: Pointer to the bit buffer // int width: Display width in pixels // int height: Display height in pixels #ifndef LOW_LEVEL_RENDER_H #define LOW_LEVEL_RENDER_H #include #include #include // Font class that holds font data and dimensions class Font { private: const unsigned char* data; int num_chars; int bytes_per_char; int char_height; public: Font(const unsigned char* font_data, int num_chars, int bytes_per_char, int char_height) : data(font_data), num_chars(num_chars), bytes_per_char(bytes_per_char), char_height(char_height) {} const unsigned char* get_data() const { return data; } int get_num_chars() const { return num_chars; } int get_bytes_per_char() const { return bytes_per_char; } int get_char_height() const { return char_height; } // Get a specific character's data const unsigned char* get_char_data(int char_index) const { if (char_index < 0 || char_index >= num_chars) return nullptr; return data + (char_index * bytes_per_char); } }; // Font extern declarations extern const unsigned char font_5x5[96][6]; extern const unsigned char font_7linedigital[96][4]; extern const unsigned char font_acme_5_outlines[96][6]; extern const unsigned char font_aztech[96][6]; extern const unsigned char font_BMplain[96][6]; extern const unsigned char font_BMSPA[96][8]; extern const unsigned char font_Blokus[96][6]; extern const unsigned char font_bubblesstandard[96][7]; extern const unsigned char font_Commo_Monospaced[96][8]; extern const unsigned char font_crackers[96][6]; extern const unsigned char font_formplex12[96][8]; extern const unsigned char font_haiku[96][6]; extern const unsigned char font_HISKYF21[96][6]; extern const unsigned char font_homespun[96][7]; extern const unsigned char font_HUNTER[96][8]; extern const unsigned char font_m38[96][8]; extern const unsigned char font_Minimum[96][6]; extern const unsigned char font_Minimum_1[96][7]; extern const unsigned char font_pzim3x5[96][3]; extern const unsigned char font_Raumsond[96][5]; extern const unsigned char font_renew[96][7]; extern const unsigned char font_sloth[96][6]; extern const unsigned char font_SUPERDIG[96][6]; extern const unsigned char font_tama_mini02[96][5]; extern const unsigned char font_zxpix[96][6]; // Font object declarations extern Font font_5x5_obj; extern Font font_7linedigital_obj; extern Font font_acme_5_outlines_obj; extern Font font_aztech_obj; extern Font font_BMplain_obj; extern Font font_BMSPA_obj; extern Font font_Blokus_obj; extern Font font_bubblesstandard_obj; extern Font font_Commo_Monospaced_obj; extern Font font_crackers_obj; extern Font font_formplex12_obj; extern Font font_haiku_obj; extern Font font_HISKYF21_obj; extern Font font_homespun_obj; extern Font font_HUNTER_obj; extern Font font_m38_obj; extern Font font_Minimum_obj; extern Font font_Minimum_1_obj; extern Font font_pzim3x5_obj; extern Font font_Raumsond_obj; extern Font font_renew_obj; extern Font font_sloth_obj; extern Font font_SUPERDIG_obj; extern Font font_tama_mini02_obj; extern Font font_zxpix_obj; class LowLevelRenderer { private: uint8_t* bit_buffer; int V_WIDTH; int V_HEIGHT; const Font* current_font; bool clipping_enabled; int clip_x, clip_y, clip_width, clip_height; bool text_color; void draw_corner_arc(int center_x, int center_y, int radius, int quadrant, bool on); void fill_bottom_flat_triangle(int x1, int y1, int x2, int y2, int x3, int y3, bool on); void fill_top_flat_triangle(int x1, int y1, int x2, int y2, int x3, int y3, bool on); bool is_point_in_clip_rect(int x, int y); public: LowLevelRenderer(uint8_t* buffer, int width, int height); // Font management void set_font(const Font* font); void set_text_color(bool color); // --- 1-BIT DRAWING PRIMITIVES --- void set_pixel(int x, int y, bool on); void draw_line(int x0, int y0, int x1, int y1, bool on); void draw_rectangle(int x, int y, int width, int height, bool on); void draw_filled_rectangle(int x, int y, int width, int height, bool on); void draw_rounded_rectangle(int x, int y, int width, int height, int radius, bool on); void draw_triangle(int x1, int y1, int x2, int y2, int x3, int y3, bool on); void draw_filled_triangle(int x1, int y1, int x2, int y2, int x3, int y3, bool on); void draw_ellipse(int center_x, int center_y, int radius_x, int radius_y, bool on); void draw_filled_ellipse(int center_x, int center_y, int radius_x, int radius_y, bool on); void draw_polygon(const std::vector>& points, bool on); void draw_filled_polygon(const std::vector>& points, bool on); void draw_arc(int center_x, int center_y, int radius, int start_angle, int end_angle, bool on); // Bitmap drawing void draw_bitmap(const unsigned char* bitmap, int x, int y, int width, int height, bool invert = false); // Clipping functions void set_clip_rect(int x, int y, int width, int height); void reset_clip_rect(); bool is_clipping_enabled() const; // Buffer operations void invert_buffer(); void clear_buffer(); void draw_circle(int x, int y, int radius, bool on); void draw_filled_circle(int x, int y, int radius, bool on); int draw_char_vcol(int x, int y, char c); void draw_string(int x, int y, const std::string &text, int spacing = 1); int draw_char_scaled(int x, int y, char c, int scale); void draw_string_scaled(int x, int y, const char* text, int scale, int spacing = 1); }; #endif // LOW_LEVEL_RENDER_H