add more low level drawing functions
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16
main.cpp
16
main.cpp
@@ -36,6 +36,7 @@ int main()
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sf::Clock clock;
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bool toggle = false;
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bool inverted = false;
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while (window.isOpen())
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{
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@@ -87,6 +88,14 @@ int main()
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{
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clock.restart();
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toggle = !toggle; // Change something every half second
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// Invert display every 4 seconds (8 cycles)
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static int cycle_count = 0;
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cycle_count++;
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if (cycle_count % 8 == 0) {
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renderer.invert_buffer();
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inverted = !inverted;
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}
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// Clear buffer
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for (int i = 0; i < sizeof(bit_buffer); i++)
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@@ -131,9 +140,14 @@ int main()
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renderer.draw_line(10, 200, 90, 250, true);
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renderer.draw_line(110, 200, 190, 250, true);
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// Demonstrate clipping - draw a circle that gets clipped
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renderer.set_clip_rect(300, 200, 80, 60); // Small rectangle in bottom-right
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renderer.draw_filled_circle(340, 230, 40, true); // Circle that extends outside clip rect
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renderer.reset_clip_rect(); // Reset to full screen
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// Text with different fonts
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renderer.set_font(&font_acme_5_outlines);
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renderer.draw_string_scaled(10, 10, "Drawing Demo", 2);
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renderer.draw_string_scaled(10, 10, inverted ? "INVERTED MODE" : "Drawing Demo", 2);
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renderer.set_font(&font_5x5);
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renderer.draw_string_scaled(10, 270, command_buffer, 1);
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