#include "FrameBuffer.h" FrameBuffer::FrameBuffer() { this->buffer = new unsigned char[FRAMEBUFFER_SIZE]; } FrameBuffer::~FrameBuffer() { delete[] this->buffer; } void FrameBuffer::byteOR(int n, unsigned char byte) { // return if index outside 0 - buffer length - 1 if (n > (FRAMEBUFFER_SIZE-1)) return; this->buffer[n] |= byte; } void FrameBuffer::byteAND(int n, unsigned char byte) { // return if index outside 0 - buffer length - 1 if (n > (FRAMEBUFFER_SIZE-1)) return; this->buffer[n] &= byte; } void FrameBuffer::byteXOR(int n, unsigned char byte) { // return if index outside 0 - buffer length - 1 if (n > (FRAMEBUFFER_SIZE-1)) return; this->buffer[n] ^= byte; } void FrameBuffer::setBuffer(unsigned char *new_buffer) { // free buffer memory to prevent memory leak delete[] this->buffer; this->buffer = new_buffer; } void FrameBuffer::clear() { //zeroes out the buffer via memset function from string library memset(this->buffer, 0, FRAMEBUFFER_SIZE); } unsigned char *FrameBuffer::get() { return this->buffer; }