single repo

This commit is contained in:
Adolfo Reyna
2026-01-01 13:33:51 -05:00
parent 8b56187ef1
commit bc8ae91eba
334 changed files with 124529 additions and 2 deletions

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cmake_minimum_required(VERSION 3.13)
include(pico_sdk_import.cmake)
project(text_example)
pico_sdk_init()
add_subdirectory(pico-ssd1306)
add_executable(text_example
main.cpp)
target_link_libraries(text_example
hardware_i2c
pico_ssd1306)
pico_add_extra_outputs(text_example)

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#include "pico/stdlib.h"
#include "pico-ssd1306/ssd1306.h"
#include "pico-ssd1306/textRenderer/TextRenderer.h"
#include "hardware/i2c.h"
// Use the namespace for convenience
using namespace pico_ssd1306;
int main(){
// Init i2c0 controller
i2c_init(i2c0, 1000000);
// Set up pins 12 and 13
gpio_set_function(12, GPIO_FUNC_I2C);
gpio_set_function(13, GPIO_FUNC_I2C);
gpio_pull_up(12);
gpio_pull_up(13);
// If you don't do anything before initializing a display pi pico is too fast and starts sending
// commands before the screen controller had time to set itself up, so we add an artificial delay for
// ssd1306 to set itself up
sleep_ms(250);
// Create a new display object at address 0x3D and size of 128x64
SSD1306 display = SSD1306(i2c0, 0x3D, Size::W128xH64);
// Here we rotate the display by 180 degrees, so that it's not upside down from my perspective
// If your screen is upside down try setting it to 1 or 0
display.setOrientation(0);
// Draw text on display
// After passing a pointer to display, we need to tell the function what font and text to use
// Available fonts are listed in textRenderer's readme
// Last we tell this function where to anchor the text
// Anchor means top left of what we draw
drawText(&display, font_12x16, "TEST text", 0 ,0);
// Send buffer to the display
display.sendBuffer();
}

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# This examples produces such a result
![output](output.jpg)