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19
pico-ssd1306/examples/basic_text/CMakeLists.txt
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pico-ssd1306/examples/basic_text/CMakeLists.txt
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cmake_minimum_required(VERSION 3.13)
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include(pico_sdk_import.cmake)
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project(text_example)
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pico_sdk_init()
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add_subdirectory(pico-ssd1306)
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add_executable(text_example
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main.cpp)
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target_link_libraries(text_example
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hardware_i2c
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pico_ssd1306)
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pico_add_extra_outputs(text_example)
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pico-ssd1306/examples/basic_text/main.cpp
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pico-ssd1306/examples/basic_text/main.cpp
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#include "pico/stdlib.h"
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#include "pico-ssd1306/ssd1306.h"
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#include "pico-ssd1306/textRenderer/TextRenderer.h"
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#include "hardware/i2c.h"
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// Use the namespace for convenience
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using namespace pico_ssd1306;
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int main(){
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// Init i2c0 controller
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i2c_init(i2c0, 1000000);
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// Set up pins 12 and 13
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gpio_set_function(12, GPIO_FUNC_I2C);
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gpio_set_function(13, GPIO_FUNC_I2C);
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gpio_pull_up(12);
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gpio_pull_up(13);
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// If you don't do anything before initializing a display pi pico is too fast and starts sending
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// commands before the screen controller had time to set itself up, so we add an artificial delay for
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// ssd1306 to set itself up
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sleep_ms(250);
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// Create a new display object at address 0x3D and size of 128x64
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SSD1306 display = SSD1306(i2c0, 0x3D, Size::W128xH64);
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// Here we rotate the display by 180 degrees, so that it's not upside down from my perspective
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// If your screen is upside down try setting it to 1 or 0
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display.setOrientation(0);
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// Draw text on display
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// After passing a pointer to display, we need to tell the function what font and text to use
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// Available fonts are listed in textRenderer's readme
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// Last we tell this function where to anchor the text
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// Anchor means top left of what we draw
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drawText(&display, font_12x16, "TEST text", 0 ,0);
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// Send buffer to the display
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display.sendBuffer();
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}
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pico-ssd1306/examples/basic_text/output.jpg
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pico-ssd1306/examples/basic_text/output.jpg
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pico-ssd1306/examples/basic_text/readme.md
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pico-ssd1306/examples/basic_text/readme.md
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# This examples produces such a result
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