Add .gitignore to exclude all node packages and lock files
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import type { LogLevel } from './log.js';
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import type { RemotionEnvironment } from './remotion-environment-context.js';
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export type DelayRenderScope = {
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remotion_renderReady: boolean;
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remotion_delayRenderTimeouts: {
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[key: string]: {
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label: string | null;
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timeout: number | Timer;
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startTime: number;
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};
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};
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remotion_puppeteerTimeout: number;
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remotion_attempt: number;
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remotion_delayRenderHandles: number[];
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remotion_cancelledError?: string;
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};
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export declare const DELAY_RENDER_CALLSTACK_TOKEN = "The delayRender was called:";
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export declare const DELAY_RENDER_RETRIES_LEFT = "Retries left: ";
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export declare const DELAY_RENDER_RETRY_TOKEN = "- Rendering the frame will be retried.";
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export declare const DELAY_RENDER_CLEAR_TOKEN = "handle was cleared after";
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export type DelayRenderOptions = {
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timeoutInMilliseconds?: number;
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retries?: number;
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};
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/**
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* Internal function that accepts environment as parameter.
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* This allows useDelayRender to control its own environment source.
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* @private
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*/
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export declare const delayRenderInternal: ({ scope, environment, label, options, }: {
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scope: DelayRenderScope;
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environment: RemotionEnvironment;
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label: string | null;
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options: DelayRenderOptions;
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}) => number;
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export declare const delayRender: (label?: string, options?: DelayRenderOptions) => number;
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/**
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* Internal function that accepts environment as parameter.
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* @private
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*/
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export declare const continueRenderInternal: ({ scope, handle, environment, logLevel, }: {
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scope: DelayRenderScope;
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handle: number;
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environment: RemotionEnvironment;
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logLevel: LogLevel;
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}) => void;
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export declare const continueRender: (handle: number) => void;
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