Add fullscreen_message skill

This commit is contained in:
aeroreyna
2026-02-18 10:17:09 -05:00
parent 5d8623a6e0
commit 7865dd48e8
16 changed files with 58 additions and 384 deletions

View File

@@ -0,0 +1,37 @@
import argparse
import pygame
import sys
import time
def main():
parser = argparse.ArgumentParser(description="Display a fullscreen message.")
parser.add_argument('--message', type=str, default="Hello, Adolfo!", help='Message to display')
parser.add_argument('--timeout', type=int, default=0, help='Seconds before auto-dismiss (0 = wait for key)')
args = parser.parse_args()
pygame.init()
screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
pygame.display.set_caption("Fullscreen Message")
font = pygame.font.Font(None, 100)
text = font.render(args.message, True, (255, 255, 255))
text_rect = text.get_rect(center=(screen.get_width() // 2, screen.get_height() // 2))
clock = pygame.time.Clock()
start_time = time.time()
running = True
while running:
for event in pygame.event.get():
if event.type in (pygame.QUIT, pygame.KEYDOWN, pygame.MOUSEBUTTONDOWN):
running = False
if args.timeout and (time.time() - start_time) > args.timeout:
running = False
screen.fill((0, 0, 0))
screen.blit(text, text_rect)
pygame.display.flip()
clock.tick(30)
pygame.quit()
sys.exit()
if __name__ == "__main__":
main()