130 lines
5.2 KiB
C++
130 lines
5.2 KiB
C++
// PropertyModalGame.h
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#pragma once
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#include "../../lib/game.h"
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#include "../../display/low_level_render.h"
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#include "../../display/low_level_gui.h"
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#include "input_manager.h"
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#include "monopoly_board.h"
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#include "player.h"
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#include "MonopolyBoardRenderer.h"
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class PropertyModalGame : public Game {
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const BoardTile* property;
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bool dismissed;
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bool is_owned;
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const char* owner_name;
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bool can_afford;
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int selected_choice; // 0: Buy, 1: Cancel
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bool buy_requested;
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Player* players;
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int players_count;
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public:
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PropertyModalGame(uint16_t width, uint16_t height, LowLevelRenderer* renderer, LowLevelGUI* gui, InputManager* input_manager, const BoardTile* prop, bool owned, const char* owner, bool affordable, Player* p_list = nullptr, int p_count = 0)
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: Game(width, height, renderer, gui, input_manager), property(prop), dismissed(false), is_owned(owned), owner_name(owner), can_afford(affordable), selected_choice(0), buy_requested(false), players(p_list), players_count(p_count) {
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if (is_owned || !can_afford) selected_choice = 1;
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}
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void init() override { dismissed = false; buy_requested = false; }
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bool update(const InputEvent& event) override {
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if (event.type == INPUT_BUTTON_0) { // BUTTON A -> BUY
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if (!is_owned && can_afford) {
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buy_requested = true;
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dismissed = true;
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return true;
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} else if (is_owned || !can_afford) {
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// If it's just the "OK" state, either button works?
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// Image shows >B CONTINUE in my code, so maybe Button 1.
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}
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}
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if (event.type == INPUT_BUTTON_1) { // BUTTON B -> AUCTION / DISMISS
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dismissed = true;
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return true;
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}
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return false;
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}
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void draw() override {
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renderer->clear_buffer();
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int win_w = 160;
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int win_h = 160;
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int win_x = (width - win_w) / 2;
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int win_y = (height - win_h) / 2;
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char buf[128];
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if (players && players_count > 0) {
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MonopolyBoardRenderer::draw_board_perimeter(renderer, width, height, players, players_count);
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}
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// Window background (White box)
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renderer->draw_filled_rectangle(win_x, win_y, win_w, win_h, false, 0); // Clear background
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renderer->draw_rectangle(win_x, win_y, win_w, win_h, true, 2);
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renderer->draw_rectangle(win_x + 3, win_y + 3, win_w - 6, win_h - 6, true, 1);
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// Header Title Bar
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renderer->draw_filled_rectangle(win_x + 4, win_y + 4, win_w - 8, 30, true, 1);
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renderer->set_text_color(false); // White text
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snprintf(buf, sizeof(buf), "%s", property->name);
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renderer->draw_string_scaled(win_x + (win_w - (int)strlen(buf) * 6) / 2, win_y + 8, buf, 1);
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renderer->set_text_color(true);
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// Subtitle (Type)
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const char* type_str = "PROPERTY";
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if (property->type == TILE_RAILROAD) type_str = "RAILROAD";
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else if (property->type == TILE_UTILITY) type_str = "UTILITY";
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snprintf(buf, sizeof(buf), "%s", type_str);
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renderer->draw_string_scaled(win_x + (win_w - (int)strlen(buf) * 6) / 2, win_y + 40, buf, 1);
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// Info box center
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int info_y = win_y + 60;
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// Price
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snprintf(buf, sizeof(buf), "PRICE: $%d", property->cost);
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renderer->draw_string_scaled(win_x + 15, info_y, buf, 1);
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info_y += 15;
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// Rent
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if (property->type == TILE_PROPERTY) {
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snprintf(buf, sizeof(buf), "RENT: $%d", property->rent[0]);
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} else if (property->type == TILE_UTILITY) {
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snprintf(buf, sizeof(buf), "RENT: 4x DICE");
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} else if (property->type == TILE_RAILROAD) {
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snprintf(buf, sizeof(buf), "RENT: $25");
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}
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renderer->draw_string_scaled(win_x + 15, info_y, buf, 1);
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info_y += 15;
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// Owner
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if (is_owned && owner_name) {
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snprintf(buf, sizeof(buf), "OWNER: %s", owner_name);
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} else {
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snprintf(buf, sizeof(buf), "OWNER: %s", is_owned ? "PLAYER" : "BANK");
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}
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renderer->draw_string_scaled(win_x + 15, info_y, buf, 1);
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// Action Buttons
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int btn_y = win_y + win_h - 60;
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int btn_w = win_w - 30;
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int btn_h = 25;
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if (is_owned || !can_afford) {
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// Only one option: CONTINUE (B)
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renderer->draw_filled_rectangle(win_x + 15, btn_y, btn_w, btn_h, true, 1);
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renderer->set_text_color(false);
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renderer->draw_string_scaled(win_x + 25, btn_y + 8, ">B CONTINUE", 1);
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renderer->set_text_color(true);
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} else {
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// Choice: Buy (A) or Auction (B)
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// Buy Button
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renderer->draw_filled_rectangle(win_x + 15, btn_y, btn_w, btn_h, true, 1);
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renderer->set_text_color(false);
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snprintf(buf, sizeof(buf), ">A BUY ($%d)", property->cost);
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renderer->draw_string_scaled(win_x + 20, btn_y + 8, buf, 1);
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renderer->set_text_color(true);
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btn_y += 30;
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// Auction Button
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renderer->draw_string_scaled(win_x + 20, btn_y + 8, ">B AUCTION", 1);
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}
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}
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bool is_dismissed() const { return dismissed; }
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bool wants_to_buy() const { return buy_requested; }
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};
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