Files
basic1/games/monopoly/PropertyModalGame.h
Adolfo Reyna fa4c6f00ca monopoly board
2026-01-31 22:00:46 -05:00

130 lines
5.2 KiB
C++

// PropertyModalGame.h
#pragma once
#include "../../lib/game.h"
#include "../../display/low_level_render.h"
#include "../../display/low_level_gui.h"
#include "input_manager.h"
#include "monopoly_board.h"
#include "player.h"
#include "MonopolyBoardRenderer.h"
class PropertyModalGame : public Game {
const BoardTile* property;
bool dismissed;
bool is_owned;
const char* owner_name;
bool can_afford;
int selected_choice; // 0: Buy, 1: Cancel
bool buy_requested;
Player* players;
int players_count;
public:
PropertyModalGame(uint16_t width, uint16_t height, LowLevelRenderer* renderer, LowLevelGUI* gui, InputManager* input_manager, const BoardTile* prop, bool owned, const char* owner, bool affordable, Player* p_list = nullptr, int p_count = 0)
: Game(width, height, renderer, gui, input_manager), property(prop), dismissed(false), is_owned(owned), owner_name(owner), can_afford(affordable), selected_choice(0), buy_requested(false), players(p_list), players_count(p_count) {
if (is_owned || !can_afford) selected_choice = 1;
}
void init() override { dismissed = false; buy_requested = false; }
bool update(const InputEvent& event) override {
if (event.type == INPUT_BUTTON_0) { // BUTTON A -> BUY
if (!is_owned && can_afford) {
buy_requested = true;
dismissed = true;
return true;
} else if (is_owned || !can_afford) {
// If it's just the "OK" state, either button works?
// Image shows >B CONTINUE in my code, so maybe Button 1.
}
}
if (event.type == INPUT_BUTTON_1) { // BUTTON B -> AUCTION / DISMISS
dismissed = true;
return true;
}
return false;
}
void draw() override {
renderer->clear_buffer();
int win_w = 160;
int win_h = 160;
int win_x = (width - win_w) / 2;
int win_y = (height - win_h) / 2;
char buf[128];
if (players && players_count > 0) {
MonopolyBoardRenderer::draw_board_perimeter(renderer, width, height, players, players_count);
}
// Window background (White box)
renderer->draw_filled_rectangle(win_x, win_y, win_w, win_h, false, 0); // Clear background
renderer->draw_rectangle(win_x, win_y, win_w, win_h, true, 2);
renderer->draw_rectangle(win_x + 3, win_y + 3, win_w - 6, win_h - 6, true, 1);
// Header Title Bar
renderer->draw_filled_rectangle(win_x + 4, win_y + 4, win_w - 8, 30, true, 1);
renderer->set_text_color(false); // White text
snprintf(buf, sizeof(buf), "%s", property->name);
renderer->draw_string_scaled(win_x + (win_w - (int)strlen(buf) * 6) / 2, win_y + 8, buf, 1);
renderer->set_text_color(true);
// Subtitle (Type)
const char* type_str = "PROPERTY";
if (property->type == TILE_RAILROAD) type_str = "RAILROAD";
else if (property->type == TILE_UTILITY) type_str = "UTILITY";
snprintf(buf, sizeof(buf), "%s", type_str);
renderer->draw_string_scaled(win_x + (win_w - (int)strlen(buf) * 6) / 2, win_y + 40, buf, 1);
// Info box center
int info_y = win_y + 60;
// Price
snprintf(buf, sizeof(buf), "PRICE: $%d", property->cost);
renderer->draw_string_scaled(win_x + 15, info_y, buf, 1);
info_y += 15;
// Rent
if (property->type == TILE_PROPERTY) {
snprintf(buf, sizeof(buf), "RENT: $%d", property->rent[0]);
} else if (property->type == TILE_UTILITY) {
snprintf(buf, sizeof(buf), "RENT: 4x DICE");
} else if (property->type == TILE_RAILROAD) {
snprintf(buf, sizeof(buf), "RENT: $25");
}
renderer->draw_string_scaled(win_x + 15, info_y, buf, 1);
info_y += 15;
// Owner
if (is_owned && owner_name) {
snprintf(buf, sizeof(buf), "OWNER: %s", owner_name);
} else {
snprintf(buf, sizeof(buf), "OWNER: %s", is_owned ? "PLAYER" : "BANK");
}
renderer->draw_string_scaled(win_x + 15, info_y, buf, 1);
// Action Buttons
int btn_y = win_y + win_h - 60;
int btn_w = win_w - 30;
int btn_h = 25;
if (is_owned || !can_afford) {
// Only one option: CONTINUE (B)
renderer->draw_filled_rectangle(win_x + 15, btn_y, btn_w, btn_h, true, 1);
renderer->set_text_color(false);
renderer->draw_string_scaled(win_x + 25, btn_y + 8, ">B CONTINUE", 1);
renderer->set_text_color(true);
} else {
// Choice: Buy (A) or Auction (B)
// Buy Button
renderer->draw_filled_rectangle(win_x + 15, btn_y, btn_w, btn_h, true, 1);
renderer->set_text_color(false);
snprintf(buf, sizeof(buf), ">A BUY ($%d)", property->cost);
renderer->draw_string_scaled(win_x + 20, btn_y + 8, buf, 1);
renderer->set_text_color(true);
btn_y += 30;
// Auction Button
renderer->draw_string_scaled(win_x + 20, btn_y + 8, ">B AUCTION", 1);
}
}
bool is_dismissed() const { return dismissed; }
bool wants_to_buy() const { return buy_requested; }
};