Implements a complete serial upload workflow that allows uploading and immediately testing Lua games via USB serial connection. New Components: - SerialUploader: Receives files via serial, writes to SD card - upload_game.py: Python tool for sending files from host computer - Protocol: Text-based with base64 encoding for reliability Key Features: - Uploads file to /games folder on SD card - Overwrites existing files (FA_CREATE_ALWAYS) - Auto-launches uploaded game immediately - Proper memory cleanup (prevents Lua state conflicts) SD Card Fixes: - Fixed SPI speed management (12.5MHz for SD, 32MHz for display) - Fixed SD write protocol (poll for data response token) - Added speed switching wrappers around all FatFS operations - Cleaned up excessive debug output Game Launcher Improvements: - Added clear_games() to prevent duplicate registrations - Added cleanup in select_game_by_name() to delete old instances - Added exact match priority in game selection - LuaGameLoader now has clear_factory_data() for memory cleanup Integration: - Added serial_uploader to CMakeLists.txt - Integrated into main loop in basic1.cpp - Re-scans games after upload to pick up new files Documentation: - UPLOAD_TOOL.md: Usage instructions - sd_card_best_practices.md: Critical lessons learned Known Issues: - Game launch after upload occasionally causes freeze (needs investigation) - Display may not refresh properly after upload Usage: python upload_game.py games/lua_examples/2048.lua /dev/tty.usbmodem101 Co-Authored-By: Claude <noreply@anthropic.com>
53 lines
1.2 KiB
C++
53 lines
1.2 KiB
C++
#ifndef SERIAL_UPLOADER_H
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#define SERIAL_UPLOADER_H
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#include <cstdint>
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#include "ff.h"
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class GameLauncher;
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class SerialUploader {
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public:
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SerialUploader(GameLauncher* launcher);
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// Process incoming serial data (call this frequently in main loop)
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// Returns true if a game was launched
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bool process();
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// Get the filename of the last uploaded game (without .lua extension)
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const char* get_last_uploaded_filename() const { return last_uploaded_name; }
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private:
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enum State {
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IDLE,
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RECEIVING_FILENAME,
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RECEIVING_SIZE,
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RECEIVING_DATA,
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WRITING_FILE,
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LAUNCHING_GAME
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};
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State state;
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GameLauncher* game_launcher;
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// Upload state
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char filename[64];
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char last_uploaded_name[64]; // Game name without .lua extension
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uint32_t file_size;
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uint32_t bytes_received;
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uint8_t* file_buffer;
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// Base64 decoding buffer
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char base64_buffer[4];
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int base64_index;
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// Helper methods
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void reset();
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bool write_file_to_sd();
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void launch_game();
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uint8_t decode_base64_char(char c);
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void decode_base64_block(const char* input, uint8_t* output);
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};
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#endif // SERIAL_UPLOADER_H
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