20 lines
444 B
C++
20 lines
444 B
C++
#pragma once
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#include <SFML/Graphics.hpp>
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class LowLevelDisplaySFML {
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public:
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LowLevelDisplaySFML(int width, int height);
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bool init();
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void draw_buffer(const uint8_t* bit_buffer);
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void refresh();
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bool isOpen() const;
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bool pollEvent(sf::Event& event);
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void close();
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private:
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int width, height;
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sf::RenderWindow window;
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sf::Texture texture;
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sf::Sprite sprite;
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std::vector<uint8_t> framebuffer;
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};
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