Files
basic1/lib/st7796/st7796.h
T
Adolfo Reyna eacc03a38c Implement 4-quadrant dirty rectangle optimization and 30 FPS limiting for ST7796
Add intelligent partial screen update system using bitwise XOR change detection
and 4-quadrant tracking (top-left, top-right, bottom-left, bottom-right). Each
changed pixel is routed to its quadrant, with sophisticated merge logic that
combines adjacent rectangles when beneficial (<40% overhead). This dramatically
reduces SPI bandwidth for UIs with scattered updates (e.g., corners, sidebars).

Key changes:
- 4-quadrant dirty rectangle tracking with automatic merging
- XOR-based change detection for fast byte-level comparison
- Expose st7796_set_window() for partial region updates
- 30 FPS frame rate limiter (33ms per frame) to prevent excessive refreshes
- Smart sleep timing when frame rate limit is active

Performance: Up to 99% reduction in SPI traffic for corner-based UIs
(e.g., 4 small regions vs full 480x320 screen updates).

Co-Authored-By: Claude <noreply@anthropic.com>
2026-02-11 12:56:10 -05:00

489 lines
16 KiB
C

/*
* Copyright (c) 2021 Arm Limited and Contributors. All rights reserved.
*
* SPDX-License-Identifier: Apache-2.0
*
* ST7796 TFT LCD Display Driver
*
* ==============================================================================
* ABOUT THE ST7796 DISPLAY CONTROLLER
* ==============================================================================
*
* The ST7796 is a single-chip controller/driver for 262K-color, graphic type
* TFT-LCD displays. It consists of 960 source line and 480 gate line driving
* circuits. This chip is capable of connecting directly to an external
* microprocessor via an 8-bit/9-bit/16-bit/18-bit parallel interface or
* Serial Peripheral Interface (SPI).
*
* Key Features:
* - Resolution: Up to 480RGB x 320 dots
* - Display Colors: 262K colors (RGB565 format - 16 bits per pixel)
* - Interface: 4-wire SPI (used in this driver)
* - Framebuffer: Internal RAM that holds the pixel data (480x320x16bit = 300KB)
* - Power: 2.5V~3.3V I/O voltage, with internal regulators for LCD drivers
*
* ==============================================================================
* SPI COMMUNICATION PROTOCOL
* ==============================================================================
*
* The ST7796 uses a 4-wire SPI interface:
* 1. SCK (Serial Clock) - Clock signal from MCU
* 2. MOSI/SDA (Master Out Slave In) - Data signal from MCU to display
* 3. CS (Chip Select) - Active LOW, selects the display
* 4. DC (Data/Command) - HIGH for data, LOW for commands
*
* Additional pins:
* 5. RST (Reset) - Hardware reset, active LOW
* 6. BL (Backlight) - LED backlight control, HIGH for ON
*
* Communication sequence:
* 1. Pull CS LOW to select the display
* 2. Set DC LOW for command, HIGH for data
* 3. Clock out 8 bits on MOSI while toggling SCK
* 4. Pull CS HIGH to deselect
*
* ==============================================================================
* RGB565 COLOR FORMAT
* ==============================================================================
*
* RGB565 is a 16-bit color format:
* - Red: 5 bits (bits 15-11) - 32 levels
* - Green: 6 bits (bits 10-5) - 64 levels (human eye more sensitive to green)
* - Blue: 5 bits (bits 4-0) - 32 levels
*
* Color encoding: RRRR RGGG GGGB BBBB
* Example: 0xF800 = Red, 0x07E0 = Green, 0x001F = Blue, 0xFFFF = White
*
* ==============================================================================
* DISPLAY ORIENTATION (MADCTL)
* ==============================================================================
*
* MADCTL (0x36) controls memory access and display rotation:
* - MY (bit 7): Row Address Order (flip vertical)
* - MX (bit 6): Column Address Order (flip horizontal)
* - MV (bit 5): Row/Column Exchange (swap X/Y for rotation)
* - ML (bit 4): Vertical Refresh Order
* - BGR (bit 3): RGB or BGR color order
*
* Current configuration: 0xE0 (MY=1, MX=1, MV=1)
* This provides landscape mode (480x320) with correct orientation.
*
* ==============================================================================
* MISSING FEATURES & POTENTIAL IMPROVEMENTS
* ==============================================================================
*
* Currently NOT implemented (but supported by hardware):
*
* 1. HARDWARE SCROLLING:
* - Vertical Scrolling Definition (VSCRDEF) and Vertical Scroll Start Address
* - Could enable smooth scrolling without redrawing entire screen
* - Useful for: text scrolling, game backgrounds, UI animations
*
* 2. PARTIAL DISPLAY MODE:
* - Show only a portion of the display (save power)
* - Commands: PTLON (0x12), PTLAR (0x30)
*
* 3. IDLE MODE:
* - Reduced color depth (8 colors) for power saving
* - Commands: IDMON (0x38), IDMOFF (0x39)
*
* 4. DISPLAY INVERSION:
* - Currently set to INVOFF, but INVON available
* - Some displays look better with inversion ON
*
* 5. TEAR EFFECT CONTROL:
* - TE (Tearing Effect) pin synchronization
* - Prevents tearing during screen updates
* - Commands: TEON (0x35), TEOFF (0x34)
*
* 6. GAMMA CORRECTION:
* - Fine-tune color accuracy and contrast
* - Commands: PGC (0xE0), NGC (0xE1)
*
* 7. BRIGHTNESS/CONTRAST CONTROL:
* - Software brightness via WRCABCMB command
* - Currently only hardware backlight control
*
* 8. POWER CONTROL:
* - Deep sleep modes
* - Display ON/OFF without re-initialization
* - Commands: SLPIN (0x10), SLPOUT (0x11)
*
* 9. DMA SUPPORT:
* - Use DMA for SPI transfers instead of blocking writes
* - Would significantly improve performance for large updates
*
* 10. DOUBLE BUFFERING:
* - Currently single-buffered (direct to framebuffer)
* - Could implement software double buffer for tear-free updates
*
* 11. IMAGE/BITMAP LOADING:
* - Load images from SD card or flash
* - BMP, PNG decoders
*
* 12. TEXT RENDERING:
* - Font library for text display
* - Variable font sizes
*
* 13. HARDWARE ACCELERATED FEATURES:
* - Some displays have built-in shape drawing (not ST7796)
* - Window clipping for faster partial updates
*
* Performance Optimization Ideas:
* - Increase SPI speed beyond 80MHz (try 100-125MHz)
* - Use DMA for background transfers
* - Implement dirty rectangle tracking (only update changed areas)
* - Cache frequently drawn graphics
*
* ==============================================================================
*/
#ifndef _PICO_ST7796_H_
#define _PICO_ST7796_H_
#include "hardware/spi.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* @brief Configuration structure for ST7796 display
*
* This structure holds all the pin mappings and SPI interface configuration
* needed to communicate with the display. All GPIO pins should be valid
* Raspberry Pi Pico pins, except gpio_cs which can be -1 to disable CS control.
*/
struct st7796_config {
spi_inst_t* spi; // SPI instance (spi0 or spi1)
uint gpio_din; // MOSI/SDA pin (data out from MCU)
uint gpio_clk; // SCK pin (clock)
int gpio_cs; // CS pin (chip select, -1 to disable)
uint gpio_dc; // DC pin (data/command select)
uint gpio_rst; // RST pin (hardware reset)
uint gpio_bl; // Backlight pin (LED control)
};
/**
* @brief Initialize the ST7796 display
*
* This function performs the complete initialization sequence:
* 1. Configures all GPIO pins (SPI, CS, DC, RST, BL)
* 2. Initializes SPI at 80-100 MHz
* 3. Performs hardware reset
* 4. Sends initialization commands to the display
* 5. Sets up RGB565 color mode and landscape orientation
* 6. Turns on backlight and display
*
* @param config Pointer to st7796_config structure with pin mappings
* @param width Display width in pixels (typically 480 for landscape)
* @param height Display height in pixels (typically 320 for landscape)
*
* Note: After this call, display is ready but blank. Call st7796_fill()
* to clear with a color, or start drawing primitives.
*/
void st7796_init(const struct st7796_config *config, uint16_t width, uint16_t height);
/**
* @brief Fill entire display with a single color
*
* This is the fastest way to clear the screen or set a background.
* Uses optimized 512-byte buffering for maximum SPI throughput.
*
* @param color RGB565 color value (e.g., 0x0000=black, 0xFFFF=white)
*
* Performance: ~15ms at 80MHz SPI for full 480x320 screen
*/
void st7796_fill(uint16_t color);
/**
* @brief Write a single pixel at current cursor position
*
* Writes one pixel without changing the drawing window. Use after
* st7796_set_cursor() to position the write location. Rarely used
* directly - most applications use st7796_draw_pixel() instead.
*
* @param color RGB565 color value
*/
void st7796_put(uint16_t color);
/**
* @brief Set cursor position for subsequent writes
*
* Sets the drawing window starting at (x, y) and extending to the
* bottom-right of the display. Subsequent calls to st7796_put()
* will write pixels starting from this position.
*
* @param x X coordinate (0 to width-1)
* @param y Y coordinate (0 to height-1)
*/
void st7796_set_cursor(uint16_t x, uint16_t y);
/**
* @brief Set drawing window to a specific rectangle
*
* Sets the drawing window to a rectangular region defined by (x0, y0)
* as the top-left corner and (x1, y1) as the bottom-right corner.
* Subsequent write operations will only affect this region.
*
* This is useful for partial screen updates (dirty rectangle optimization)
* where only a portion of the screen needs to be redrawn, significantly
* improving performance by reducing SPI data transfer.
*
* @param x0 Top-left X coordinate (0 to width-1)
* @param y0 Top-left Y coordinate (0 to height-1)
* @param x1 Bottom-right X coordinate (x0 to width-1)
* @param y1 Bottom-right Y coordinate (y0 to height-1)
*
* Example: Update only a 100x50 region starting at (50, 50):
* st7796_set_window(50, 50, 149, 99);
* st7796_write_raw(pixel_data, 100 * 50 * 2);
*/
void st7796_set_window(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1);
/**
* @brief Write multiple pixels at current cursor position
*
* Writes an array of RGB565 color values starting at the current
* cursor position. Advances the cursor automatically.
*
* @param data Pointer to array of RGB565 color values
* @param len Number of pixels to write
*
* Note: Less efficient than fill_rect for solid colors due to
* per-pixel conversion overhead.
*/
void st7796_write(const uint16_t *data, size_t len);
/**
* @brief Write raw buffer data directly to display
*
* Writes a buffer of bytes directly to the display without any
* conversion or byte swapping. This function assume the data is
* already in the correct format (Big-Endian RGB565) for the display.
*
* This is significantly faster for large block transfers than
* st7796_write() as it uses a single SPI transaction.
*
* @param data Pointer to raw byte buffer
* @param len Number of bytes to send
*/
void st7796_write_raw(const uint8_t *data, size_t len);
/**
* @brief Draw a single pixel at specified coordinates
*
* Draws one pixel at (x, y) with the specified color. This function
* sets up a 1x1 drawing window, so it's slower than batch operations.
* Use fill_rect() or other primitives when possible.
*
* @param x X coordinate (0 to width-1)
* @param y Y coordinate (0 to height-1)
* @param color RGB565 color value
*
* Performance: ~100-200 pixels/second due to window setup overhead
*/
void st7796_draw_pixel(uint16_t x, uint16_t y, uint16_t color);
/**
* @brief Draw a rectangle outline
*
* Draws a hollow rectangle with 1-pixel thick borders. Implemented
* as 4 calls to fill_rect() for efficiency.
*
* @param x Top-left X coordinate
* @param y Top-left Y coordinate
* @param w Width in pixels
* @param h Height in pixels
* @param color RGB565 color value
*/
void st7796_draw_rect(uint16_t x, uint16_t y, uint16_t w, uint16_t h, uint16_t color);
/**
* @brief Draw a filled rectangle
*
* Draws a solid rectangle. This is one of the fastest drawing operations
* due to optimized 512-byte buffering.
*
* @param x Top-left X coordinate
* @param y Top-left Y coordinate
* @param w Width in pixels
* @param h Height in pixels
* @param color RGB565 color value
*
* Performance: Can draw full screen in ~15ms at 80MHz SPI
*/
void st7796_fill_rect(uint16_t x, uint16_t y, uint16_t w, uint16_t h, uint16_t color);
/**
* @brief Draw a circle outline
*
* Draws a hollow circle using the midpoint circle algorithm (Bresenham).
* Draws 8 symmetric points per iteration for efficiency.
*
* @param x0 Center X coordinate
* @param y0 Center Y coordinate
* @param r Radius in pixels
* @param color RGB565 color value
*
* Note: Implemented as individual pixel draws, so performance is
* O(r) with ~100-200 pixels/second throughput.
*/
void st7796_draw_circle(uint16_t x0, uint16_t y0, uint16_t r, uint16_t color);
/**
* @brief Draw a filled circle
*
* Draws a solid circle using midpoint circle algorithm with horizontal
* line fills. Much faster than drawing individual pixels.
*
* @param x0 Center X coordinate
* @param y0 Center Y coordinate
* @param r Radius in pixels
* @param color RGB565 color value
*
* Performance: Better than draw_circle due to fill_rect optimization
*/
void st7796_fill_circle(uint16_t x0, uint16_t y0, uint16_t r, uint16_t color);
/**
* @brief Draw a line between two points
*
* Draws a line using Bresenham's line algorithm. Works for any angle.
*
* @param x0 Start point X coordinate
* @param y0 Start point Y coordinate
* @param x1 End point X coordinate
* @param y1 End point Y coordinate
* @param color RGB565 color value
*
* Performance: O(max(dx, dy)) with ~100-200 pixels/second throughput
*/
void st7796_draw_line(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint16_t color);
/**
* @brief Draw a triangle outline
*
* Draws a hollow triangle by connecting three points with lines.
*
* @param x0 First vertex X coordinate
* @param y0 First vertex Y coordinate
* @param x1 Second vertex X coordinate
* @param y1 Second vertex Y coordinate
* @param x2 Third vertex X coordinate
* @param y2 Third vertex Y coordinate
* @param color RGB565 color value
*/
void st7796_draw_triangle(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t color);
/**
* @brief Draw a filled triangle
*
* Draws a solid triangle using scanline fill algorithm. Sorts vertices
* by Y coordinate and fills horizontal spans.
*
* @param x0 First vertex X coordinate
* @param y0 First vertex Y coordinate
* @param x1 Second vertex X coordinate
* @param y1 Second vertex Y coordinate
* @param x2 Third vertex X coordinate
* @param y2 Third vertex Y coordinate
* @param color RGB565 color value
*
* Performance: Better than draw_triangle due to fill_rect optimization
*/
void st7796_fill_triangle(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t color);
/**
* @brief Set display brightness using PWM on backlight pin
*
* Controls the backlight LED brightness using hardware PWM. The brightness
* is specified as a percentage (0-100), where:
* - 0 = Backlight completely off (minimum brightness)
* - 100 = Backlight fully on (maximum brightness)
* - Values in between = Proportional PWM duty cycle
*
* PWM Configuration:
* - Frequency: 1000 Hz (1 kHz) - high enough to avoid flicker
* - Resolution: 16-bit (0-65535 range internally)
* - Smooth transitions without visible flickering
*
* Use cases:
* - Power saving: Reduce brightness when idle
* - Auto-dimming: Lower brightness after timeout
* - Manual control: User brightness preferences
* - Night mode: Very low brightness for dark environments
*
* @param brightness Brightness level (0-100 percent)
* 0 = off, 100 = full brightness
*
* Performance: Instant - PWM is handled by hardware
*
* Note: Must be called after st7796_init() which configures the backlight pin
*/
void st7796_set_brightness(uint8_t brightness);
/**
* @brief Get current display brightness level
*
* Returns the currently configured brightness level as a percentage (0-100).
* This reflects the last value set by st7796_set_brightness() or the
* default value (100) if brightness was never explicitly set.
*
* @return Current brightness level (0-100 percent)
*/
uint8_t st7796_get_brightness(void);
/**
* @brief Put display into sleep mode (low power)
*
* Enters sleep mode to save power while keeping the controller initialized.
* In sleep mode:
* - Display is turned off (blank screen)
* - Internal oscillator is stopped
* - Framebuffer contents are preserved
* - Backlight is turned off (PWM set to 0)
* - Power consumption is minimized (~10μA typical)
*
* Touch controller remains active and functional since it's on a separate
* I2C bus. Touch interrupts can wake the system from sleep.
*
* Use st7796_wake() to exit sleep mode and restore display.
*
* Commands sent:
* - DISPOFF (0x28): Turn off display
* - SLPIN (0x10): Enter sleep mode
* - Backlight PWM set to 0
*
* Performance: ~120ms to enter sleep mode
*/
void st7796_sleep(void);
/**
* @brief Wake display from sleep mode
*
* Exits sleep mode and restores display to normal operation.
* After waking:
* - Internal oscillator restarts
* - Display controller becomes active
* - Framebuffer contents are preserved
* - Display is turned on
* - Backlight is restored to previous brightness
*
* Commands sent:
* - SLPOUT (0x11): Exit sleep mode
* - DISPON (0x29): Turn on display
* - Backlight PWM restored to saved level
*
* Performance: ~120ms to fully wake up
*
* Note: Must call st7796_init() before first use of sleep/wake
*/
void st7796_wake(void);
#ifdef __cplusplus
}
#endif
#endif