Files
basic1/games/monopoly/ModalButtonHelper.h

73 lines
2.8 KiB
C++

// ModalButtonHelper.h
#pragma once
#include "../../lib/input_manager.h"
#include "../../display/low_level_render.h"
class ModalButtonHelper {
public:
/**
* @brief Sets the standard Monopoly virtual button regions
*/
static void set_monopoly_regions(InputManager* input_manager, uint16_t width, uint16_t height) {
if (!input_manager) return;
if (width < 480) {
// Sidebar mode for 480x320 screen (Buttons at 400-480)
int sidebar_x = width;
int sidebar_w = 480 - width;
int btn_h = height / 2;
input_manager->set_virtual_button_regions(
sidebar_x, 0, sidebar_w, btn_h, // Button A (Top half)
sidebar_x, btn_h, sidebar_w, btn_h // Button B (Bottom half)
);
} else {
// Inner dashboard mode (fallback)
int btn_w = 60;
int btn_h = 60;
int margin_right = 135; // Positioned for the inner board area (W - 135 = 345)
int start_y = 80; // Vertical start position
int spacing = 30; // Gap between buttons
int btn_x = width - margin_right;
int btn_a_y = start_y;
int btn_b_y = btn_a_y + btn_h + spacing;
input_manager->set_virtual_button_regions(
btn_x, btn_a_y, btn_w, btn_h,
btn_x, btn_b_y, btn_w, btn_h
);
}
}
/**
* @brief Draws virtual A and B buttons at consistent screen locations
*/
static void draw_virtual_buttons(LowLevelRenderer* renderer, InputManager* input_manager) {
if (!renderer || !input_manager) return;
int a[4], b[4];
input_manager->get_virtual_button_regions(a, b);
// Save current color
bool original_color = renderer->get_current_text_color();
// Draw Button A
renderer->draw_filled_rectangle(a[0], a[1], a[2], a[3], false, 0); // White back
renderer->draw_rectangle(a[0], a[1], a[2], a[3], true, 2); // Black border
renderer->set_text_color(true);
// Use larger font scaling if buttons are big (sidebar mode)
int scale_a = (a[3] > 100) ? 4 : 2;
renderer->draw_string_scaled(a[0] + (a[2] - 6 * scale_a) / 2, a[1] + (a[3] - 8 * scale_a) / 2, "A", scale_a);
// Draw Button B
renderer->draw_filled_rectangle(b[0], b[1], b[2], b[3], false, 0); // White back
renderer->draw_rectangle(b[0], b[1], b[2], b[3], true, 2); // Black border
renderer->set_text_color(true);
int scale_b = (b[3] > 100) ? 4 : 2;
renderer->draw_string_scaled(b[0] + (b[2] - 6 * scale_b) / 2, b[1] + (b[3] - 8 * scale_b) / 2, "B", scale_b);
// Restore color
renderer->set_text_color(original_color);
}
};