Files
basic1/games/lua_game_loader.h
Adolfo Reyna 84b009c33e Add serial upload tool for rapid Lua game iteration
Implements a complete serial upload workflow that allows uploading and
immediately testing Lua games via USB serial connection.

New Components:
- SerialUploader: Receives files via serial, writes to SD card
- upload_game.py: Python tool for sending files from host computer
- Protocol: Text-based with base64 encoding for reliability

Key Features:
- Uploads file to /games folder on SD card
- Overwrites existing files (FA_CREATE_ALWAYS)
- Auto-launches uploaded game immediately
- Proper memory cleanup (prevents Lua state conflicts)

SD Card Fixes:
- Fixed SPI speed management (12.5MHz for SD, 32MHz for display)
- Fixed SD write protocol (poll for data response token)
- Added speed switching wrappers around all FatFS operations
- Cleaned up excessive debug output

Game Launcher Improvements:
- Added clear_games() to prevent duplicate registrations
- Added cleanup in select_game_by_name() to delete old instances
- Added exact match priority in game selection
- LuaGameLoader now has clear_factory_data() for memory cleanup

Integration:
- Added serial_uploader to CMakeLists.txt
- Integrated into main loop in basic1.cpp
- Re-scans games after upload to pick up new files

Documentation:
- UPLOAD_TOOL.md: Usage instructions
- sd_card_best_practices.md: Critical lessons learned

Known Issues:
- Game launch after upload occasionally causes freeze (needs investigation)
- Display may not refresh properly after upload

Usage:
  python upload_game.py games/lua_examples/2048.lua /dev/tty.usbmodem101

Co-Authored-By: Claude <noreply@anthropic.com>
2026-02-12 22:52:57 -05:00

46 lines
1.5 KiB
C++

// ============================================================================
// LUA GAME LOADER - HEADER
// ============================================================================
// Scans SD card for .lua game scripts and registers them with GameLauncher
#ifndef LUA_GAME_LOADER_H
#define LUA_GAME_LOADER_H
#include "../lib/game_launcher.h"
/**
* @brief Lua Game Loader - discovers and registers Lua games from SD card
*/
class LuaGameLoader {
public:
/**
* @brief Scan SD card /games directory and register all .lua files
* @param launcher GameLauncher to register games with
* @return Number of Lua games found and registered
*/
static int register_all_games(GameLauncher* launcher);
/**
* @brief Clear all factory data (useful before re-scanning)
*/
static void clear_factory_data();
private:
/**
* @brief Parse metadata from Lua script comments
* @param script_path Path to .lua file
* @param name Output: game name (default: filename)
* @param description Output: game description (default: empty)
* @return true if file could be read
*/
static bool parse_metadata(const char* script_path, char* name, char* description);
/**
* @brief Factory function for creating LuaGame instances
*/
static Game* create_lua_game(const char* script_path, uint16_t width, uint16_t height,
LowLevelRenderer* renderer, LowLevelGUI* gui, InputManager* input_manager);
};
#endif // LUA_GAME_LOADER_H