57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
#ifndef INPUT_MANAGER_H
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#define INPUT_MANAGER_H
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#include <stdint.h>
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#include "input_event.h"
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// Minimal stub for emulator build
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class InputManager {
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public:
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bool has_buttons() const { return false; }
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bool has_touch() const { return false; }
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void get_virtual_button_regions(int* a_rect, int* b_rect) const {
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for (int i = 0; i < 4; i++) {
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a_rect[i] = v_button_a[i];
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b_rect[i] = v_button_b[i];
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}
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}
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void set_virtual_button_regions(int ax, int ay, int aw, int ah, int bx, int by, int bw, int bh) {
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v_button_a[0] = ax; v_button_a[1] = ay; v_button_a[2] = aw; v_button_a[3] = ah;
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v_button_b[0] = bx; v_button_b[1] = by; v_button_b[2] = bw; v_button_b[3] = bh;
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v_buttons_active = true;
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}
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void clear_virtual_button_regions() {
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v_buttons_active = false;
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for (int i = 0; i < 4; i++) {
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v_button_a[i] = 0;
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v_button_b[i] = 0;
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}
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}
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bool check_virtual_buttons(int16_t x, int16_t y, InputType& out_type) const {
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if (!v_buttons_active) return false;
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if (x >= v_button_a[0] && x <= v_button_a[0] + v_button_a[2] &&
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y >= v_button_a[1] && y <= v_button_a[1] + v_button_a[3]) {
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out_type = INPUT_BUTTON_0;
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return true;
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}
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if (x >= v_button_b[0] && x <= v_button_b[0] + v_button_b[2] &&
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y >= v_button_b[1] && y <= v_button_b[1] + v_button_b[3]) {
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out_type = INPUT_BUTTON_1;
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return true;
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}
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return false;
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}
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private:
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int v_button_a[4] = {0, 0, 0, 0};
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int v_button_b[4] = {0, 0, 0, 0};
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bool v_buttons_active = false;
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};
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#endif
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