61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
#ifndef SERIAL_UPLOADER_H
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#define SERIAL_UPLOADER_H
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#include <cstdint>
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#include "ff.h"
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class GameLauncher;
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class SerialUploader {
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public:
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SerialUploader(GameLauncher* launcher);
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// Process incoming serial data (call this frequently in main loop)
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// Returns true if a game was launched
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// spi_busy: set to true if SPI bus is currently in use by another core (e.g. display refresh)
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bool process(bool spi_busy = false);
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// Check if uploader wants to launch a game (after upload complete)
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bool wants_to_launch_game() const { return state == LAUNCHING_GAME; }
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// Complete the game launch (call only when safe - no display refresh in progress)
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// Returns true if launch succeeded
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bool complete_launch();
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// Get the filename of the last uploaded game (without .lua extension)
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const char* get_last_uploaded_filename() const { return last_uploaded_name; }
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private:
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enum State {
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IDLE,
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RECEIVING_FILENAME,
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RECEIVING_SIZE,
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RECEIVING_DATA,
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WRITING_FILE,
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LAUNCHING_GAME
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};
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State state;
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GameLauncher* game_launcher;
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// Upload state
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char filename[64];
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char last_uploaded_name[64]; // Game name without .lua extension
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uint32_t file_size;
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uint32_t bytes_received;
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uint8_t* file_buffer;
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// Base64 decoding buffer
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char base64_buffer[4];
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int base64_index;
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// Helper methods
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void reset();
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bool write_file_to_sd();
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void launch_game();
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uint8_t decode_base64_char(char c);
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void decode_base64_block(const char* input, uint8_t* output);
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};
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#endif // SERIAL_UPLOADER_H
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