- Display < PREV and NEXT > buttons at bottom of screen when multiple pages exist - Buttons are touchable and respond to taps - Button dimensions: 150x40 at y=235 - PREV button: x=30, NEXT button: x=200 - Updated instructions to show 'Touch buttons or KEY0/KEY1' - Both KEY0/KEY1 and touch button presses navigate pages - Updated lib/ and emulator/ versions
56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
// Copy of game_launcher.h for emulator build
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#include <stdint.h>
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#include <vector>
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#include <functional>
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#include "input_event.h"
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#include "game.h"
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class LowLevelRenderer;
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class LowLevelGUI;
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class InputManager;
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struct GameEntry {
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const char* name;
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const char* description;
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std::function<Game*(uint16_t, uint16_t, LowLevelRenderer*, LowLevelGUI*, InputManager*)> factory;
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};
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class GameLauncher {
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public:
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GameLauncher(uint16_t width, uint16_t height, LowLevelRenderer* renderer, LowLevelGUI* gui, InputManager* input_manager);
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void register_game(const char* name, const char* description,
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std::function<Game*(uint16_t, uint16_t, LowLevelRenderer*, LowLevelGUI*, InputManager*)> factory);
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void draw();
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bool update(const InputEvent& event);
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Game* get_selected_game();
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void reset();
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bool is_game_selected() const { return selected_game != nullptr; }
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private:
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uint16_t width;
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uint16_t height;
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LowLevelRenderer* renderer;
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LowLevelGUI* gui;
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InputManager* input_manager;
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std::vector<GameEntry> games;
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int selected_index;
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Game* selected_game;
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int current_page;
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static const int MENU_Y_START = 60;
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static const int MENU_ITEM_HEIGHT = 40;
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static const int MENU_PADDING = 10;
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static const int GAMES_PER_PAGE = 4;
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static const int NAV_BUTTON_Y = 235;
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static const int PREV_BUTTON_X = 30;
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static const int NEXT_BUTTON_X = 200;
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static const int BUTTON_WIDTH = 150;
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static const int BUTTON_HEIGHT = 40;
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int get_total_pages() const;
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int get_page_start_index() const;
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int get_page_end_index() const;
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};
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