-- NAME: Touch Counter -- DESC: Simple tap counter demo -- Initialize game state function init() game.vars.count = 0 game.vars.last_x = 0 game.vars.last_y = 0 print("Counter initialized") end -- Update game logic based on input function update(event) -- Check if touch/button pressed if event.type == INPUT.TOUCH_DOWN or event.type == INPUT.BUTTON_0 or event.type == INPUT.BUTTON_1 then game.vars.count = game.vars.count + 1 game.vars.last_x = event.x game.vars.last_y = event.y print("Count: " .. game.vars.count) return true -- Request redraw end return false -- No redraw needed end -- Draw the game function draw() -- Clear screen renderer.clear(true) -- Draw title renderer.text_scaled(20, 20, "Touch Counter", true, 2) -- Draw count (centered) local count_text = "Count: " .. tostring(game.vars.count) renderer.text_scaled(game.width(, 2) / 2 - 40, game.height() / 2 - 10, count_text, true) -- Draw last touch position if game.vars.count > 0 then local pos_text = "Last: (" .. tostring(game.vars.last_x) .. ", " .. tostring(game.vars.last_y) .. ")" renderer.text_scaled(20, game.height(, 2) - 30, pos_text, true) -- Draw marker at last touch (convert to integers) renderer.circle(math.floor(game.vars.last_x + 0.5), math.floor(game.vars.last_y + 0.5), 5, true, false) end -- Draw instructions renderer.text_scaled(20, 50, "Tap screen to increment", true, 2) end