#include "low_level_display_st7789.h" #include #include // Note: This is a placeholder implementation // You'll need to add the actual ST7789 driver code to lib/st7789/ LowLevelDisplayST7789::LowLevelDisplayST7789(const st7789_config* cfg, int w, int h) : config(cfg), width(w), height(h), initialized(false), rgb_buffer(nullptr) { } LowLevelDisplayST7789::~LowLevelDisplayST7789() { if (rgb_buffer) { free(rgb_buffer); rgb_buffer = nullptr; } } bool LowLevelDisplayST7789::init() { if (initialized) { return true; } // TODO: Implement ST7789 initialization // st7789_init(config, width, height); // // TODO: Allocate RGB565 buffer once (reused for all draw operations) // size_t buffer_size = width * height * sizeof(uint16_t); // rgb_buffer = (uint16_t *)malloc(buffer_size); // if (!rgb_buffer) { // printf("Error: Failed to allocate %zu bytes for RGB buffer\n", buffer_size); // return false; // } printf("ST7789 display initialized: %dx%d (stub)\n", width, height); initialized = true; return false; // Return false until actual driver is implemented } void LowLevelDisplayST7789::clear(bool white) { // TODO: Implement (void)white; } void LowLevelDisplayST7789::draw_pixel(int x, int y, bool white) { // TODO: Implement (void)x; (void)y; (void)white; } void LowLevelDisplayST7789::draw_buffer(const uint8_t* bit_buffer) { // TODO: Implement - convert 1-bit to RGB565 and write // IMPORTANT: Use the persistent rgb_buffer member, NOT malloc/free! // Example: // if (!bit_buffer || !rgb_buffer) return; // for (int y = 0; y < height; y++) { // for (int x = 0; x < width; x++) { // int byte_index = (y * width + x) / 8; // int bit_index = 7 - (x % 8); // bool pixel_white = (bit_buffer[byte_index] >> bit_index) & 0x01; // rgb_buffer[y * width + x] = pixel_white ? COLOR_WHITE : COLOR_BLACK; // } // } // st7789_write(rgb_buffer, width * height); (void)bit_buffer; } void LowLevelDisplayST7789::refresh() { // ST7789 updates immediately } void LowLevelDisplayST7789::set_backlight(bool on) { // TODO: Implement (void)on; } void LowLevelDisplayST7789::set_rotation(uint8_t rotation) { // TODO: Implement (void)rotation; }