// ModalButtonHelper.h #pragma once #include "../../lib/input_manager.h" #include "../../display/low_level_render.h" class ModalButtonHelper { public: /** * @brief Sets the standard Monopoly virtual button regions */ static void set_monopoly_regions(InputManager* input_manager, uint16_t width, uint16_t height) { if (!input_manager) return; if (width < 480) { // Sidebar mode for 480x320 screen (Buttons at 400-480) int sidebar_x = width; int sidebar_w = 480 - width; int btn_h = height / 2; input_manager->set_virtual_button_regions( sidebar_x, 0, sidebar_w, btn_h, // Button A (Top half) sidebar_x, btn_h, sidebar_w, btn_h // Button B (Bottom half) ); } else { // Inner dashboard mode (fallback) int btn_w = 60; int btn_h = 60; int margin_right = 135; // Positioned for the inner board area (W - 135 = 345) int start_y = 80; // Vertical start position int spacing = 30; // Gap between buttons int btn_x = width - margin_right; int btn_a_y = start_y; int btn_b_y = btn_a_y + btn_h + spacing; input_manager->set_virtual_button_regions( btn_x, btn_a_y, btn_w, btn_h, btn_x, btn_b_y, btn_w, btn_h ); } } /** * @brief Draws virtual A and B buttons at consistent screen locations */ static void draw_virtual_buttons(LowLevelRenderer* renderer, InputManager* input_manager) { if (!renderer || !input_manager) return; int a[4], b[4]; input_manager->get_virtual_button_regions(a, b); // Save current color bool original_color = renderer->get_current_text_color(); // Draw Button A renderer->draw_filled_rectangle(a[0], a[1], a[2], a[3], false, 0); // White back renderer->draw_rectangle(a[0], a[1], a[2], a[3], true, 2); // Black border renderer->set_text_color(true); // Use larger font scaling if buttons are big (sidebar mode) int scale_a = (a[3] > 100) ? 4 : 2; renderer->draw_string_scaled(a[0] + (a[2] - 6 * scale_a) / 2, a[1] + (a[3] - 8 * scale_a) / 2, "A", scale_a); // Draw Button B renderer->draw_filled_rectangle(b[0], b[1], b[2], b[3], false, 0); // White back renderer->draw_rectangle(b[0], b[1], b[2], b[3], true, 2); // Black border renderer->set_text_color(true); int scale_b = (b[3] > 100) ? 4 : 2; renderer->draw_string_scaled(b[0] + (b[2] - 6 * scale_b) / 2, b[1] + (b[3] - 8 * scale_b) / 2, "B", scale_b); // Restore color renderer->set_text_color(original_color); } };