#pragma once #include "../../display/low_level_render.h" #include "monopoly_board.h" #include "player.h" #include class MonopolyBoardRenderer { public: static void draw_tile(LowLevelRenderer* renderer, int x, int y, int w, int h, int index, bool is_corner, Player* players, int players_count, int orientation = 0, int currentPlayerPos = -1, int observer_idx = -1) { if (index < 0 || index >= BOARD_SIZE) return; // Find owner int owner_id = -1; for (int i = 0; i < players_count; i++) { for (int j = 0; j < players[i].property_count; j++) { if (players[i].properties_owned[j] == index) { owner_id = i; break; } } if (owner_id != -1) break; } bool isInverted = false; if (observer_idx != -1) { isInverted = (owner_id == observer_idx); } else { isInverted = (index == currentPlayerPos); } if (isInverted) { renderer->draw_filled_rectangle(x, y, w, h, true, 1); renderer->set_text_color(false); // Black text on white background } else { renderer->draw_rectangle(x, y, w, h, true, 1); } const BoardTile& tile = MONOPOLY_BOARD[index]; int content_x = x, content_y = y, content_w = w, content_h = h; if (!is_corner && tile.type == TILE_PROPERTY) { int bar_size = 10; int bx = x, by = y, bw = w, bh = h; if (orientation == 0) { // Bottom row (Bar on top) bh = bar_size; content_y += bar_size; content_h -= bar_size; } else if (orientation == 1) { // Left column (Bar on right) bx = x + w - bar_size; bw = bar_size; content_w -= bar_size; } else if (orientation == 2) { // Top row (Bar on bottom) by = y + h - bar_size; bh = bar_size; content_h -= bar_size; } else if (orientation == 3) { // Right column (Bar on left) bw = bar_size; content_x += bar_size; content_w -= bar_size; } if (isInverted) { // Background is white, so bar is black renderer->draw_filled_rectangle(bx, by, bw, bh, false, 0); renderer->set_text_color(true); // White text } else { renderer->draw_filled_rectangle(bx, by, bw, bh, true, 1); renderer->set_text_color(false); // Black text } // Group number char gbuf[2] = { (char)('0' + tile.group[0]), '\0' }; renderer->draw_string_scaled(bx + (bw - 6) / 2, by + (bh - 8) / 2, gbuf, 1); if (isInverted) renderer->set_text_color(false); else renderer->set_text_color(true); } char short_name[10] = {0}; int s_ptr = 0; bool isCurrentPos = (index == currentPlayerPos && observer_idx != -1); if (isCurrentPos) short_name[s_ptr++] = '-'; // Add * if owned by someone else if (owner_id != -1 && observer_idx != -1 && owner_id != observer_idx) { short_name[s_ptr++] = '*'; } const char* full_name = tile.name; if (is_corner) { int len = strlen(full_name); if (len > 3) len = 3; for(int i=0; i= 'a' && short_name[i] <= 'z') short_name[i] -= 32; renderer->draw_string_scaled(content_x + (content_w - (int)strlen(short_name) * 6) / 2, content_y + (content_h - 8) / 2, short_name, 1); // Draw player markers int p_count = 0; for (int i = 0; i < players_count; ++i) { if (players[i].position == index) { char mark[2] = { (players[i].token ? players[i].token[0] : 'P'), '\0' }; renderer->draw_string_scaled(content_x + 2 + (p_count * 8), content_y + 2, mark, 1); p_count++; } } if (isInverted) { renderer->set_text_color(true); } } static void draw_board_perimeter(LowLevelRenderer* renderer, int width, int height, Player* players, int players_count, int currentPlayerPos = -1, int observer_idx = -1) { int cw = width / 7; // Corner width int ch = height / 7; // Corner height int rw = (width - 2 * cw) / 9; // Regular tile width int rh = (height - 2 * ch) / 9; // Regular tile height // --- Bottom Row: 0 to 10 (Right to Left) --- draw_tile(renderer, width - cw, height - ch, cw, ch, 0, true, players, players_count, 0, currentPlayerPos, observer_idx); // GO for (int i = 1; i < 10; ++i) { draw_tile(renderer, width - cw - i * rw, height - ch, rw, ch, i, false, players, players_count, 0, currentPlayerPos, observer_idx); } draw_tile(renderer, 0, height - ch, cw, ch, 10, true, players, players_count, 1, currentPlayerPos, observer_idx); // JAIL // --- Left Column: 11 to 19 (Bottom to Top) --- for (int i = 11; i < 20; ++i) { draw_tile(renderer, 0, height - ch - (i - 10) * rh, cw, rh, i, false, players, players_count, 1, currentPlayerPos, observer_idx); } // --- Top Row: 20 to 30 (Left to Right) --- draw_tile(renderer, 0, 0, cw, ch, 20, true, players, players_count, 2, currentPlayerPos, observer_idx); // FREE PARKING for (int i = 21; i < 30; ++i) { draw_tile(renderer, cw + (i - 21) * rw, 0, rw, ch, i, false, players, players_count, 2, currentPlayerPos, observer_idx); } draw_tile(renderer, width - cw, 0, cw, ch, 30, true, players, players_count, 3, currentPlayerPos, observer_idx); // GO TO JAIL // --- Right Column: 31 to 39 (Top to Bottom) --- for (int i = 31; i < 40; ++i) { draw_tile(renderer, width - cw, ch + (i - 31) * rh, cw, rh, i, false, players, players_count, 3, currentPlayerPos, observer_idx); } } };