#pragma once #include class LowLevelDisplaySFML { public: LowLevelDisplaySFML(int width, int height); bool init(); void draw_buffer(const uint8_t* bit_buffer); void refresh(); bool isOpen() const; bool pollEvent(sf::Event& event); void close(); private: int width, height; sf::RenderWindow window; sf::Texture texture; sf::Sprite sprite; std::vector framebuffer; };