#ifndef COMMUNITY_H #define COMMUNITY_H typedef enum { COMMUNITY_ADVANCE, COMMUNITY_EARN, COMMUNITY_SPEND, COMMUNITY_EARN_EACH_PLAYER, COMMUNITY_JAIL, COMMUNITY_JAIL_FREE, COMMUNITY_REPAIRS } CommunityType; typedef struct { const char* description; CommunityType type; int value; // Amount or position int value2; // Second repair cost (Hotels) } CommunityCard; #define COMMUNITY_DECK_SIZE 17 static const CommunityCard COMMUNITY_DECK[COMMUNITY_DECK_SIZE] = { {"Advance to Go (Collect $200)", COMMUNITY_ADVANCE, 0, 0}, {"Bank error in your favor – collect $75", COMMUNITY_EARN, 75, 0}, {"Doctor's fees – Pay $50", COMMUNITY_SPEND, 50, 0}, {"Get out of jail free", COMMUNITY_JAIL_FREE, 0, 0}, {"Go to jail – Do not pass Go, do not collect $200", COMMUNITY_JAIL, 0, 0}, {"It is your birthday - Collect $10 from each player", COMMUNITY_EARN_EACH_PLAYER, 10, 0}, {"Grand Opera Night – collect $50 from every player", COMMUNITY_EARN_EACH_PLAYER, 50, 0}, {"Income Tax refund – collect $20", COMMUNITY_EARN, 20, 0}, {"Life Insurance Matures – collect $100", COMMUNITY_EARN, 100, 0}, {"Pay Hospital Fees of $100", COMMUNITY_SPEND, 100, 0}, {"Receive $25 Consultancy Fee", COMMUNITY_EARN, 25, 0}, {"Pay School Fees of $50", COMMUNITY_SPEND, 50, 0}, {"Street repairs – $40 per house, $115 per hotel", COMMUNITY_REPAIRS, 40, 115}, {"Won second prize in a beauty contest – collect $10", COMMUNITY_EARN, 10, 0}, {"You inherit $100", COMMUNITY_EARN, 100, 0}, {"From sale of stock you get $50", COMMUNITY_EARN, 50, 0}, {"Holiday Fund matures - Receive $100", COMMUNITY_EARN, 100, 0} }; #endif