// DiceModalGame.h #pragma once #include "../../lib/game.h" #include "../../display/low_level_render.h" #include "../../display/low_level_gui.h" #include "input_manager.h" class DiceModalGame : public Game { int dice1, dice2; bool dismissed; public: DiceModalGame(uint16_t width, uint16_t height, LowLevelRenderer* renderer, LowLevelGUI* gui, InputManager* input_manager, int d1, int d2) : Game(width, height, renderer, gui, input_manager), dice1(d1), dice2(d2), dismissed(false) {} void init() override { dismissed = false; } bool update(const InputEvent& event) override { if (event.type == INPUT_BUTTON_0 || event.type == INPUT_BUTTON_1) { dismissed = true; return true; } return false; } void draw() override { int win_w = 220, win_h = 120; int win_x = (width - win_w) / 2, win_y = (height - win_h) / 2; char buf[64]; gui->draw_new_window(win_x, win_y, win_w, win_h, "Dice Roll"); snprintf(buf, sizeof(buf), "You rolled: %d + %d", dice1, dice2); renderer->draw_string_scaled(win_x + 30, win_y + 40, buf, 2); renderer->draw_string_scaled(10, height - 20, "Press any button...", 2); } bool is_dismissed() const { return dismissed; } };