// CommunityChestModalGame.h #pragma once #include "../../lib/game.h" #include "../../display/low_level_render.h" #include "../../display/low_level_gui.h" #include "input_manager.h" #include "community_chest.h" #include "player.h" #include "MonopolyBoardRenderer.h" class CommunityChestModalGame : public Game { const CommunityCard* card; bool dismissed; Player* players; int players_count; int player_pos; public: CommunityChestModalGame(uint16_t width, uint16_t height, LowLevelRenderer* renderer, LowLevelGUI* gui, InputManager* input_manager, const CommunityCard* c, Player* p_list = nullptr, int p_count = 0, int p_pos = -1) : Game(width, height, renderer, gui, input_manager), card(c), dismissed(false), players(p_list), players_count(p_count), player_pos(p_pos) {} void init() override { dismissed = false; } Type get_type() const override { return Type::MONOPOLY_COMMUNITY_CHEST; } bool update(const InputEvent& event) override { if (event.type == INPUT_BUTTON_0 || event.type == INPUT_BUTTON_1) { dismissed = true; return true; } return false; } void draw() override { renderer->clear_buffer(); if (players && players_count > 0) { MonopolyBoardRenderer::draw_board_perimeter(renderer, width, height, players, players_count, player_pos); } int win_w = 180; int win_h = 120; int win_x = (width - win_w) / 2; int win_y = (height - win_h) / 2; char buf[256]; // Window background renderer->draw_filled_rectangle(win_x, win_y, win_w, win_h, false, 0); renderer->draw_rectangle(win_x, win_y, win_w, win_h, true, 2); renderer->draw_rectangle(win_x + 3, win_y + 3, win_w - 6, win_h - 6, true, 1); // Header renderer->draw_filled_rectangle(win_x + 4, win_y + 4, win_w - 8, 25, true, 1); renderer->set_text_color(false); renderer->draw_string_scaled(win_x + (win_w - 15 * 6) / 2, win_y + 8, "COMMUNITY CHEST", 1); renderer->set_text_color(true); // Card Description int text_y = win_y + 40; int max_chars_per_line = (win_w - 20) / 6; const char* text = card->description; char line[64]; int start = 0; int len = strlen(text); while (start < len) { int count = 0; while (count < max_chars_per_line && (start + count) < len) { count++; } if (start + count < len) { while (count > 0 && text[start + count] != ' ') count--; if (count == 0) count = max_chars_per_line; } int copy_len = (count < 63) ? count : 63; strncpy(line, text + start, copy_len); line[copy_len] = '\0'; renderer->draw_string_scaled(win_x + 10, text_y, line, 1); text_y += 10; start += count; if (text[start] == ' ') start++; } // Prompt renderer->draw_string_scaled(win_x + (win_w - 12 * 6) / 2, win_y + win_h - 15, "Press ANY Button", 1); } bool is_dismissed() const { return dismissed; } };