#include "low_level_display_epaper.h" #include #include #include // Note: This is a placeholder implementation // You'll need to add the actual e-paper driver code to lib/epaper/ LowLevelDisplayEPaper::LowLevelDisplayEPaper(const epaper_config* cfg, int w, int h) : config(cfg), width(w), height(h), initialized(false), framebuffer(nullptr), dirty(false) { // Allocate framebuffer (1 bit per pixel for monochrome e-paper) int buffer_size = (width * height + 7) / 8; // Round up to nearest byte framebuffer = (uint8_t*)malloc(buffer_size); if (framebuffer) { memset(framebuffer, 0xFF, buffer_size); // White } } LowLevelDisplayEPaper::~LowLevelDisplayEPaper() { if (framebuffer) { free(framebuffer); } } bool LowLevelDisplayEPaper::init() { if (initialized) { return true; } if (!framebuffer) { printf("Failed to allocate framebuffer for e-paper display\n"); return false; } // TODO: Implement e-paper initialization // epaper_init(config, width, height); printf("E-paper display initialized: %dx%d (stub)\n", width, height); initialized = true; return false; // Return false until actual driver is implemented } void LowLevelDisplayEPaper::clear(bool white) { if (!framebuffer) return; int buffer_size = (width * height + 7) / 8; memset(framebuffer, white ? 0xFF : 0x00, buffer_size); dirty = true; } void LowLevelDisplayEPaper::draw_pixel(int x, int y, bool white) { if (!framebuffer || x < 0 || x >= width || y < 0 || y >= height) { return; } int byte_index = (y * width + x) / 8; int bit_index = 7 - ((y * width + x) % 8); if (white) { framebuffer[byte_index] |= (1 << bit_index); } else { framebuffer[byte_index] &= ~(1 << bit_index); } dirty = true; } void LowLevelDisplayEPaper::draw_buffer(const uint8_t* bit_buffer) { if (!bit_buffer || !framebuffer) return; // Direct copy of 1-bit buffer int buffer_size = (width * height + 7) / 8; memcpy(framebuffer, bit_buffer, buffer_size); dirty = true; } void LowLevelDisplayEPaper::refresh() { if (!dirty || !framebuffer) { return; } // TODO: Implement actual e-paper refresh // epaper_update(framebuffer); printf("E-paper refresh (stub)\n"); dirty = false; } void LowLevelDisplayEPaper::clear_display() { clear(true); // Fill with white refresh(); } void LowLevelDisplayEPaper::sleep() { // TODO: Implement e-paper sleep mode // epaper_sleep(); }