#ifndef PLAYER_H #define PLAYER_H #include #include "monopoly_board.h" #define MAX_PLAYERS 4 #define MAX_PROPERTIES 40 typedef struct { int id; // Player number (0-3) const char* name; // Player display name int balance; // Current cash int position; // Current index on the MONOPOLY_BOARD (0-39) // Status flags bool is_in_jail; int jail_turns; // How many turns they've spent in jail int jail_free_cards; // Get Out of Jail Free cards bool is_bankrupt; // Inventory int properties_owned[MAX_PROPERTIES]; // Indices of owned tiles int property_count; // Piece representation const char* token; // e.g., "Top Hat", "Iron" } Player; /** * Initializes a player with starting values */ #ifdef __cplusplus extern "C" { #endif void init_player(Player* p, int id, const char* name, const char* token); #ifdef __cplusplus } #endif #endif