Scale games on both axes and 2x text size
All 4 games (simon_says, tic_tac_toe, memory_match, 2048): - Changed sizing to use min(width, height) instead of just width - Grids now scale proportionally on both axes - All UI text now uses text_scale=2 for better visibility - Games fill more of the screen properly on portrait mode Fixes: - Simon Says buttons now square grid on any orientation - Tic-Tac-Toe grid centered vertically using full screen height - Memory Match cards use smallest dimension for square sizing - 2048 tiles scale and center on both axes - All text (scores, menus, game over) now 2x larger
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@@ -11,24 +11,25 @@ local GRID_SIZE = 3
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-- Calculate cell size based on screen size
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local function get_cell_size()
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-- Use available space minus padding
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local padding = math.floor(game.width() / 8)
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local available = game.width() - (padding * 2)
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-- Use smallest dimension to maintain square grid
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local min_dim = math.min(game.width(), game.height())
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local padding = math.floor(min_dim / 8)
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local available = min_dim - (padding * 2)
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local cell_size = math.floor(available / GRID_SIZE)
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return cell_size
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end
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local function get_grid_start_y()
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-- Center grid vertically with some top margin
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-- Center grid vertically
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local cell_size = get_cell_size()
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local grid_height = cell_size * GRID_SIZE + 2 * 2 -- spacing
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local grid_height = cell_size * GRID_SIZE
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return math.floor((game.height() - grid_height) / 2)
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end
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local function get_grid_start_x()
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-- Center grid horizontally
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local cell_size = get_cell_size()
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local grid_width = cell_size * GRID_SIZE + 2 * 2 -- spacing
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local grid_width = cell_size * GRID_SIZE
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return math.floor((game.width() - grid_width) / 2)
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end
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@@ -127,9 +128,9 @@ function draw()
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local cell_spacing = 2
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if state == STATE_MENU then
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renderer.text(game.width() / 2 - 50, game.height() / 2 - 30, "TIC-TAC-TOE", true)
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renderer.text(game.width() / 2 - 50, game.height() / 2, "Play vs AI", true)
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renderer.text(game.width() / 2 - 50, game.height() / 2 + 20, "Tap to Start", true)
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renderer.text(game.width() / 2 - 50, game.height() / 2 - 30, "TIC-TAC-TOE", true, 2)
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renderer.text(game.width() / 2 - 50, game.height() / 2, "Play vs AI", true, 2)
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renderer.text(game.width() / 2 - 50, game.height() / 2 + 20, "Tap to Start", true, 2)
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elseif state == STATE_PLAYING or state == STATE_GAME_OVER then
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-- Draw grid
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@@ -157,14 +158,14 @@ function draw()
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if state == STATE_GAME_OVER then
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if game.vars.winner == 1 then
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renderer.text(game.width() / 2 - 30, 10, "YOU WIN!", true)
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renderer.text(game.width() / 2 - 30, 10, "YOU WIN!", true, 2)
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elseif game.vars.winner == 2 then
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renderer.text(game.width() / 2 - 30, 10, "AI WINS!", true)
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renderer.text(game.width() / 2 - 30, 10, "AI WINS!", true, 2)
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else
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renderer.text(game.width() / 2 - 20, 10, "DRAW!", true)
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renderer.text(game.width() / 2 - 20, 10, "DRAW!", true, 2)
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end
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renderer.text(game.width() / 2 - 60, game.height() - 15, "Tap to Menu", true)
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renderer.text(game.width() / 2 - 60, game.height() - 15, "Tap to Menu", true, 2)
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end
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end
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end
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