input manager provides ground of truth on device input choise

This commit is contained in:
Adolfo Reyna
2026-01-30 22:07:31 -05:00
parent 436245a7a2
commit f860d4f5e6
10 changed files with 97 additions and 44 deletions

View File

@@ -14,6 +14,7 @@
// Forward declarations
class LowLevelRenderer;
class LowLevelGUI;
class InputManager;
/**
* @brief Game entry in launcher menu
@@ -22,7 +23,7 @@ struct GameEntry {
const char* name; // Display name
const char* description; // Short description
Game* (*factory)(uint16_t width, uint16_t height,
LowLevelRenderer* renderer, LowLevelGUI* gui); // Factory function
LowLevelRenderer* renderer, LowLevelGUI* gui, InputManager* input_manager); // Factory function
};
/**
@@ -42,8 +43,9 @@ public:
* @param height Display height in pixels
* @param renderer Pointer to low-level rendering interface
* @param gui Pointer to GUI drawing primitives
* @param input_manager Pointer to input manager for capability queries
*/
GameLauncher(uint16_t width, uint16_t height, LowLevelRenderer* renderer, LowLevelGUI* gui);
GameLauncher(uint16_t width, uint16_t height, LowLevelRenderer* renderer, LowLevelGUI* gui, InputManager* input_manager);
/**
* @brief Register a game in the launcher
@@ -52,7 +54,7 @@ public:
* @param factory Function pointer to create game instance
*/
void register_game(const char* name, const char* description,
Game* (*factory)(uint16_t, uint16_t, LowLevelRenderer*, LowLevelGUI*));
Game* (*factory)(uint16_t, uint16_t, LowLevelRenderer*, LowLevelGUI*, InputManager*));
/**
* @brief Draw the launcher menu
@@ -88,6 +90,7 @@ private:
uint16_t height;
LowLevelRenderer* renderer;
LowLevelGUI* gui;
InputManager* input_manager;
std::vector<GameEntry> games;
int selected_index; // Currently highlighted game