Add scene stack menu flow and restore stable TFT sync refresh
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@@ -129,6 +129,7 @@ bool GameLauncher::update(const InputEvent& event) {
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if (event.y >= y - 5 && event.y < y + MENU_ITEM_HEIGHT - 5) {
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// Game selected - create instance
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printf("Selected game: %s\n", games[i].name);
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selected_index = i;
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selected_game = games[i].factory(width, height, renderer, gui, input_manager);
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if (selected_game) {
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selected_game->init();
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@@ -298,6 +299,30 @@ bool GameLauncher::select_game_by_name(const char* name) {
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return false;
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}
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bool GameLauncher::restart_selected_game() {
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if (selected_index < 0 || selected_index >= (int)games.size()) {
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return false;
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}
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if (selected_game) {
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delete selected_game;
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selected_game = nullptr;
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}
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selected_game = games[selected_index].factory(width, height, renderer, gui, input_manager);
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if (!selected_game) {
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return false;
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}
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selected_game->init();
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current_page = selected_index / GAMES_PER_PAGE;
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return true;
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}
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void GameLauncher::return_to_menu() {
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reset();
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}
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int GameLauncher::get_total_pages() const {
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if (games.empty()) return 1;
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return (games.size() + GAMES_PER_PAGE - 1) / GAMES_PER_PAGE;
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